Can anyone get the distance shader with spherical setting to work with the spherical camera?
I can get the z distance function to work, albeit with undesirable results. I am having no luck with the spherical setting, it appears to do nothing. Can anyone else confirm this potential issue?
Works for me
as an alternative, it would be great if the Distance shader could use a Null to position it,
if I use a few distance shaders in the scene all I see is cameras :-)