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General => Terragen Discussion => Topic started by: bobbystahr on September 12, 2013, 01:01:40 PM

Title: New Cloud inputs in Functions Tab in TG3
Post by: bobbystahr on September 12, 2013, 01:01:40 PM
Is there a doc for these or is it just play away...trying some tests myself...anyone else jump into this yet?
Title: Re: New Cloud inputs in Functions Tab in TG3
Post by: Hetzen on September 12, 2013, 01:59:24 PM
Only recently started to play with these. I seem to be getting quite good results with plumbing the density fractal via a colour adjust into these to tweak lighting. Useful with front on sun to get definition into the shapes.
Title: Re: New Cloud inputs in Functions Tab in TG3
Post by: bobbystahr on September 12, 2013, 04:03:23 PM
Quote from: Hetzen on September 12, 2013, 01:59:24 PM
Only recently started to play with these. I seem to be getting quite good results with plumbing the density fractal via a colour adjust into these to tweak lighting. Useful with front on sun to get definition into the shapes.
I'll give that a try when this render finishes...currently using a colour image map into the Direct light modulator and and a Multiply colour using a, 1. PF and 2. Density shader in the Ambient light modulator...I'll post it when it finishes
Title: Re: New Cloud inputs in Functions Tab in TG3
Post by: cyphyr on September 12, 2013, 07:04:31 PM
For fun try plugging an image map, maybe of cloud  or a face into the "Final density modulator"
:)
Title: Re: New Cloud inputs in Functions Tab in TG3
Post by: bobbystahr on September 12, 2013, 07:57:12 PM
Quote from: cyphyr on September 12, 2013, 07:04:31 PM
For fun try plugging an image map, maybe of cloud  or a face into the "Final density modulator"
:)
Thanks Richard...will do if this render ever finished heh heh heh