Hi All.
How would you suggest I build a flow to melt the snow on just one side of a mountain? I can't seem to work out how to mask by direction.
Thanks
~Glenn
Use a get normal in texture function, rotate X or Z and input in distribution shader. I cut this screendump off a little too much, but at the bottom there's a distri shader.
Ulco, how do you know to do that? :o
Is there any way to "work it out" or any documentation or does it just come down to understanding maths? I get lost on a lot of the blue node work and I sometimes wonder how users know how to do certain things with them.
Experimentation and a little logical thinking helps a lot. I try a lot of things and see what happens.
Thank you.
Likewise I would have NEVER worked that out. In world machine angle is as available as slope or altitude. I think it deserves to be exposed as a basic option.
~Glenn