Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on September 22, 2013, 11:20:50 PM

Title: Please Close The Gate
Post by: dandelO on September 22, 2013, 11:20:50 PM
There's supposed to be a sign on the post saying so but I've forgotten to load the right version of the model in this .tgd. There's also a closed version, they're textured with procedural wood and filth fractals so random seeding will give infinite grain and dirt variations, I'll upload the .tgo files, if anyone wants them, they're just simple models but a gate doesn't really need loads of bells and whistles, I reckon.

Cheers for looking! :)
Title: Re: Please Close The Gate
Post by: yossam on September 22, 2013, 11:26:52 PM
I like this..................would like to see how you did the stones.  :)
Title: Re: Please Close The Gate
Post by: dandelO on September 22, 2013, 11:28:47 PM
One of Walli's thin grasses are in here, thanks!
The rest are built in TG grass clumps. Flowers are my own and the eagle is a Daz3D model.
Title: Re: Please Close The Gate
Post by: Bjur on September 23, 2013, 12:59:59 AM
Especially the muddy road/tracks with it's dirty water looks awesome!
Title: Re: Please Close The Gate
Post by: choronr on September 23, 2013, 02:30:10 AM
The open gate is a great lead-in. Super surroundings here Martin.
Title: Re: Please Close The Gate
Post by: EoinArmstrong on September 23, 2013, 03:15:58 AM
This is excellently constructed.  The grass and muddy tracks are brilliant too.  My only crit is that nothing seems to be holding the left-hand (main) portion of the gate up :)
Title: Re: Please Close The Gate
Post by: dandelO on September 23, 2013, 03:39:21 AM
Cheers.
Yossam, those are just a very densely packed fake stones shader over a simple shape displacement. A compute terrain patch size smaller than the stones is needed to make the stones appear their best on near-vertical surfaces.
Eoin, there are actually hinges on the gate, it's just a bit of an unfortunate vewing angle and you can't see them here.

:)
Title: Re: Please Close The Gate
Post by: EoinArmstrong on September 24, 2013, 05:06:31 AM
That patch size tip may come in useful; thanks!
Title: Re: Please Close The Gate
Post by: TheBadger on September 25, 2013, 10:09:43 PM
Like the Image Martin. The mud really catches my eye.
Title: Re: Please Close The Gate
Post by: Kadri on September 26, 2013, 01:31:12 PM
Nice image Martin!
I especially like the wall and that ground looks very good :)
Title: Re: Please Close The Gate
Post by: dandelO on September 26, 2013, 02:25:38 PM
Thanks. I think I'll edit the mid-ground, I've had it a few different ways before this, tried it with gentle rolling hills into the distance, tried it with no visible sky and a sheer cliff where the sky is now.
I'm going to take the lake back to a much smaller pond in a sheep field, I think I'll keep the background hills, I quite like them but I might adjust the constraints of the crossed stratas to bring more rock onto the steeper parts of the hills.
Title: Re: Please Close The Gate
Post by: Hannes on September 27, 2013, 02:31:52 AM
I really like the landscape the way it is. Maybe the water could be a bit calmer? Something else: did you use GISD? The lighting of the wall seems a bit flat.
Title: Re: Please Close The Gate
Post by: russe166 on March 23, 2014, 07:37:41 AM
Thanks for sharing ... looks very good.

Michael
Title: Re: Please Close The Gate
Post by: bobbystahr on March 23, 2014, 10:40:24 PM
Quote from: dandelO on September 22, 2013, 11:20:50 PM
There's supposed to be a sign on the post saying so but I've forgotten to load the right version of the model in this .tgd. There's also a closed version, they're textured with procedural wood and filth fractals so random seeding will give infinite grain and dirt variations, I'll upload the .tgo files, if anyone wants them, they're just simple models but a gate doesn't really need loads of bells and whistles, I reckon.

Cheers for looking! :)

Please do man....that is a superior gate...open and closed would be best.
Title: Re: Please Close The Gate
Post by: inkydigit on March 24, 2014, 05:29:10 PM
where's me wellies?
spot on!
:)
Title: Re: Please Close The Gate
Post by: bobbystahr on March 25, 2014, 12:10:09 PM
Quote from: dandelO on September 22, 2013, 11:20:50 PM
There's supposed to be a sign on the post saying so but I've forgotten to load the right version of the model in this .tgd. There's also a closed version, they're textured with procedural wood and filth fractals so random seeding will give infinite grain and dirt variations, I'll upload the .tgo files, if anyone wants them, they're just simple models but a gate doesn't really need loads of bells and whistles, I reckon.

Cheers for looking! :)

I personally would like to see a clip of the wall...been trying it out as per what you wrote but can't get it to work....
Title: Re: Please Close The Gate
Post by: Dune on March 25, 2014, 12:47:15 PM
This is the idea, Bobby.
Title: Re: Please Close The Gate
Post by: choronr on March 25, 2014, 01:36:16 PM
Thank you both Martin and Ulco.
Title: Re: Please Close The Gate
Post by: bobbystahr on March 25, 2014, 01:47:59 PM
Quote from: Dune on March 25, 2014, 12:47:15 PM
This is the idea, Bobby.

many thanks...off to learn...
Title: Re: Please Close The Gate
Post by: dorianvan on March 25, 2014, 02:12:59 PM
Really like this image; the forground grass, mud, water, and rocks with grass/moss are very good. Since the tracks look semi-fresh, it makes sense the fence would be usable, but I might have aged it more. Also on the upper track where the mud is, I might have pressed in a tire mark somehow. Wow, this is good though!