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General => Terragen Discussion => Topic started by: kaedorg on October 14, 2013, 04:24:42 AM

Title: Questions About the St Helens Scene and Ranch Computing
Post by: kaedorg on October 14, 2013, 04:24:42 AM
I have seen the 12000 x 6750 scene (lovely) i'd like to know the settings you used. Details, AA and so on.

Because i have a project for a 9600 x 2880 but I think my settings could be too high and render time could take months.
I think to use (as normally for nice renders) Details 0.7  AA 8 GI 4 4 8 and max samples 64
I made a first small 2400 x 720 with these settings and render time was about 50 hours on core i7-2600 3.4,
i worry to see the big render (16 times this one) taking around 800 hours ?? and by this way it hard to estimate
cost at ranch computing .

Thanks for info

David
Title: Re: Questions About the St Helens Scene and Ranch Computing
Post by: Oshyan on October 16, 2013, 03:53:51 AM
I don't recall the specific settings, but the settings you mention sound reasonable. However they are definitely not the only thing that would be contributing to render time. Atmosphere/cloud settings in particular can have a large effect.

I do find the estimator on the Ranch Computing site to be fairly accurate by the way.

- Oshyan
Title: Re: Questions About the St Helens Scene and Ranch Computing
Post by: kaedorg on October 16, 2013, 04:34:28 AM
Thanks for your infos. As the scene have a lot of atmo/clouds settings and i need to have a nice quality on them, the estimated render
time seems correct.

Thanks again

David
Title: Re: Questions About the St Helens Scene and Ranch Computing
Post by: Oshyan on October 16, 2013, 05:14:25 AM
In that case it might be a situation that would benefit from Defer Atmo/Cloud (formerly called Raytrace Atmosphere). However if you need AA8 for smooth vegetation you would need to be careful with the cloud Quality settings and atmosphere samples. It could be worth trying on a test crop area, just keep in mind that if you maintain AA at 8, you will need *low* atmosphere samples and cloud Quality for good render times (quality could be equivalent to regular rendering, but with a lower render time, depending on settings and scene details).

- Oshyan