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General => Image Sharing => Topic started by: yossam on October 27, 2013, 10:37:15 AM

Title: Crystal skull
Post by: yossam on October 27, 2013, 10:37:15 AM
Something different.................
Title: Re: Crystal skull
Post by: Dune on October 27, 2013, 01:02:30 PM
Watch out for Damien  8)
Title: Re: Crystal skull
Post by: kaedorg on October 27, 2013, 01:40:23 PM
what's happen if the scorpion sees its reflect in the skull ?
Title: Re: Crystal skull
Post by: yossam on October 27, 2013, 02:46:44 PM
Made some changes.................
Title: Re: Crystal skull
Post by: choronr on October 27, 2013, 06:56:49 PM
Nicely done Richard, some time ago, think Jason made something like this.
Title: Re: Crystal skull
Post by: archonforest on October 27, 2013, 07:39:28 PM
Looks like Indiana Jones lost something :D
Otherwise I really like the details of the ground!
Title: Re: Crystal skull
Post by: inkydigit on October 28, 2013, 07:50:20 PM
Beautifully done! Some refracted light in the skull shadow would make this perfect!... Obsidian and gold, copper and other mineral skulls exist, it has been said!
I must make another one of these!
:)
Jason
Title: Re: Crystal skull
Post by: yossam on October 28, 2013, 07:57:41 PM
Any idea how to get the "caustics"?  :-[
Title: Re: Crystal skull
Post by: Dune on October 29, 2013, 03:20:52 AM
voronoi ridges (warped), a few layers, luminosity...
Title: Re: Crystal skull
Post by: inkydigit on October 30, 2013, 09:20:04 AM
beat me to it Ulco...
:)
Title: Re: Crystal skull
Post by: Dune on October 30, 2013, 10:50:23 AM
hah  ;D
Title: Re: Crystal skull
Post by: yossam on October 30, 2013, 05:58:52 PM
Could someone explain how to connect this in the node tree..............what I have tried hasn't produced any good results.  ::)


Never mind..............brain fart.  :)
Title: Re: Crystal skull
Post by: yossam on October 30, 2013, 09:08:22 PM
How's this.................?  :-\
Title: Re: Crystal skull
Post by: choronr on October 30, 2013, 09:51:21 PM
Now that's a great combination of transparent/translucent.
Title: Re: Crystal skull
Post by: dandelO on October 30, 2013, 11:39:01 PM
I have quite a collection of gems and semi-precious crystal, one of them, a lovely polished flourite, has almost exactly the same hues as this within its depths. :)
Title: Re: Crystal skull
Post by: yossam on October 30, 2013, 11:46:33 PM
Do you have any pics of your collection?  :)
Title: Re: Crystal skull
Post by: yossam on October 31, 2013, 12:26:20 AM
Minor adjustment.............
Title: Re: Crystal skull
Post by: Dune on October 31, 2013, 03:12:26 AM
Only your stone bed needs some work, but I like the result. You might try a second skull, slightly smaller inside this one (and lifted accordingly), see if the water shader is really transparent.... or get some subsurface scattering realized in another way.
Title: Re: Crystal skull
Post by: yossam on October 31, 2013, 12:15:31 PM
What type work does the stone bed require........................ ;D
Title: Re: Crystal skull
Post by: Dune on October 31, 2013, 02:49:31 PM
Tiny fake stones (0.005-0.01) in the flattish areas between the stones, or a tiny displacement shader. It's too flat between the stones IMHO.
Title: Re: Crystal skull
Post by: yossam on October 31, 2013, 11:03:39 PM
Did what Dune suggested..............stuck a copy of the skull inside the original at a smaller size. You decide if it made it better. Render time went from 90 minutes to 5.5 hours.  :o
Title: Re: Crystal skull
Post by: choronr on November 01, 2013, 12:42:31 AM
First, I believe the space between the larger stones looks much better with the cover of much smaller grains. As for the skull, it seems like part of it looks opaque; unless it is picking up reflections from the ground like a mirror effect.
Title: Re: Crystal skull
Post by: Dune on November 01, 2013, 04:56:42 AM
I agree, the ground looks good. The skull is interesting this way, you can really see one inside. What I was thinking though is making the inner one only slightly smaller, 5% or so, and make the water shader(s) less transparent (probably saves render time as well), and see whether you can get some SSS out of that, perhaps even with a surface layer on the inner with some voronoi luminosity-like caustics. But I don't want to send you in any direction, it's just a thought...
Title: Re: Crystal skull
Post by: yossam on November 01, 2013, 10:19:36 AM
The original skull is is sized at 1,1,1. The copy is .996,.996,.996, so it is only slightly smaller. May come back to this at a later date............. :)
Title: Re: Crystal skull
Post by: Dune on November 01, 2013, 10:22:50 AM
In that case it seems like you don't really see the inner skull, or only a very small reflection, the dark bit inside. Strange. But the water shader isn't really transparent, but a surface layer calculated to seem transparent (I think), so maybe that's why you don't see the inner one. Something to experiment with, obviously.
Title: Re: Crystal skull
Post by: fleetwood on November 05, 2013, 12:01:21 AM
First let me say thanks for your enjoyable and unusual image . 

Please don't take offense, I'm just being very nit picky , maybe because I've personally faceted and polished many forms of quartz including rose quartz, amethyst, smoky quartz, and rock crystal. --

The skull in the image gives me the impression of something wet rather than something dry and highly polished.
I question the green color if the skull is supposed to be "rock crystal".
Rock crystal (clear quartz) is the typical material used for the famous "crystal" skulls and rock crystal does not show green decay color.
The green cast in your image is pretty typical of window or bottle glass.
The refractive index for rock crystal material falls in the small range of 1.544 to 1.553.
I also wonder if the scorpion would get any benefit from higher translucency.
Title: Re: Crystal skull
Post by: yossam on November 05, 2013, 01:50:12 AM
Is this any better...................?
Title: Re: Crystal skull
Post by: fleetwood on November 05, 2013, 10:44:43 AM
Thanks, coke bottle look totally gone . I do like the new scorpion better  :)
Title: Re: Crystal skull
Post by: Oshyan on November 05, 2013, 10:09:33 PM
Scorpion looks good, new skull shading not so much. Honestly I think the last iteration of the skull was pretty good.

- Oshyan
Title: Re: Crystal skull
Post by: yossam on November 06, 2013, 04:29:09 AM
Last one......................