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General => Image Sharing => Topic started by: yossam on October 30, 2013, 02:23:45 PM

Title: Valley run
Post by: yossam on October 30, 2013, 02:23:45 PM
Time for another aviation render..............been a while.  :)
Title: Re: Valley run
Post by: gregtee on October 30, 2013, 04:24:36 PM
Nice.  What plants are you using?  I just picked up the xfrog tropical edition myself. 
Title: Re: Valley run
Post by: yossam on October 30, 2013, 04:29:28 PM
That is what I am using. Coconut Palm..........all three ages. You will have to adjust diffuse, translucency, and specular. If you don't they look like crap. The ferns are from Walli.  :)
Title: Re: Valley run
Post by: gregtee on October 30, 2013, 04:56:52 PM
Yeah I noticed that.  I'm resurfacing the banana tree now.  The default settings both suck and blow.  Does the Displacement attribute actually displace or is it a bump?  I can't tell at this point.



Title: Re: Valley run
Post by: yossam on October 30, 2013, 05:09:30 PM
I think it is just bump...............Xfrog is not known to go out of their way for detail. Although the newer models are better than they used to be.  :D
Title: Re: Valley run
Post by: Dune on October 31, 2013, 03:38:10 AM
May I make a suggestion? What I envision here is a river coming through that same valley, flattish water, very quiet and brown/green, only a little localized turbulence (some vortex shaders perhaps), dense bush at the sides, but which gives a nice reflection of the left plane. You might have to shift the POV a little to get that.   
Title: Re: Valley run
Post by: Matt on October 31, 2013, 05:17:32 PM
Quote from: gregtee on October 30, 2013, 04:56:52 PM
Does the Displacement attribute actually displace or is it a bump?  I can't tell at this point.

Certain "displaceable objects" are always rendered with displacement. These are the Disc, Lake, Plane, Planet and Sphere.

All other object types (TGO, OBJ, LWO, Card, Grass Clump, Rock) are "non-displaceable". The ray tracer cannot render displacement on these objects, but the micropolygon rasteriser can. The Ray Trace Objects setting on the render node controls which render engine is used. If Ray Trace Objects is ON (the default), there will be no displacement, and displacement is automatically rendered as a bump map. If Ray Trace Objects is OFF, the micropolygon rasteriser will render the visible surface, so displacement will be visible on the surface, but shadows and reflections are always rendered with the ray tracer, so shadows will not be displaced and reflections will be rendered with bump mapping, not displacement.

It's usually better to render with Ray Trace Objects ON, even though it doesn't render displacement on the non-displaceable types, because RTO renders higher quality images and renders them faster.

Adding proper displacement to the ray tracer for all object types is one of our future goals. We also plan to allow per-object control over which render engine is used.

Matt
Title: Re: Valley run
Post by: choronr on October 31, 2013, 10:48:24 PM
From the Pacific theatre ...you did very good here.
Title: Re: Valley run
Post by: yossam on November 01, 2013, 10:21:28 AM
Here you go Dune...............not entirely happy with the water.  ::)
Title: Re: Valley run
Post by: Dune on November 01, 2013, 12:55:06 PM
That looks good, but I'd make the water murkier, more green, maybe even less reflection.
Title: Re: Valley run
Post by: yossam on November 01, 2013, 01:15:10 PM
Made some changes.....................
Title: Re: Valley run
Post by: kaedorg on November 01, 2013, 01:32:59 PM
The guy in the boat should have jumped in the water scared with the noise of the planes

i like this version too  ;)
Title: Re: Valley run
Post by: yossam on November 01, 2013, 02:55:19 PM
Added a guy jumping out of the boat................ :)
Title: Re: Valley run
Post by: yossam on November 01, 2013, 07:01:41 PM
Closer.................
Title: Re: Valley run
Post by: choronr on November 01, 2013, 08:50:57 PM
This is the best point of view; and, looking very good. You sure knock these images out quickly.
Title: Re: Valley run
Post by: yossam on November 01, 2013, 08:55:51 PM
My body may be falling apart, but my mind is still in good shape. Wonder if I can get a brain transplant?  :o
Title: Re: Valley run
Post by: Dune on November 02, 2013, 04:02:34 AM
Those last 2 are very nice. The very last has more drama, but I would loose the guy for a serious image. Maybe if you put the unseen plane further behind, coming around the bend from the mist you even have more drama. You might try to slightly blur the front plane by making an animation of 2 frames with motion blur, but only slightly moving the camera forward a meter or so, so the rest of the image stays sharp. A workaround of course, but it might work.
Title: Re: Valley run
Post by: yossam on November 02, 2013, 12:51:20 PM
Last one.................
Title: Re: Valley run
Post by: kaedorg on November 02, 2013, 01:08:38 PM
I can feel the speed here.

A view rendering as a short animation. Great job.
Title: Re: Valley run
Post by: choronr on November 02, 2013, 01:27:17 PM
...to a tee! You nailed this one.
Title: Re: Valley run
Post by: Dune on November 03, 2013, 02:21:39 AM
Great! You used the method I described? It as just theoretical, but if you did, it works.
Title: Re: Valley run
Post by: yossam on November 03, 2013, 04:28:18 AM
Actually it was done in post............I cheated.  :)
Title: Re: Valley run
Post by: Dune on November 03, 2013, 09:07:04 AM
 >:(   ;)