Time for another aviation render..............been a while. :)
Nice. What plants are you using? I just picked up the xfrog tropical edition myself.
That is what I am using. Coconut Palm..........all three ages. You will have to adjust diffuse, translucency, and specular. If you don't they look like crap. The ferns are from Walli. :)
Yeah I noticed that. I'm resurfacing the banana tree now. The default settings both suck and blow. Does the Displacement attribute actually displace or is it a bump? I can't tell at this point.
I think it is just bump...............Xfrog is not known to go out of their way for detail. Although the newer models are better than they used to be. :D
May I make a suggestion? What I envision here is a river coming through that same valley, flattish water, very quiet and brown/green, only a little localized turbulence (some vortex shaders perhaps), dense bush at the sides, but which gives a nice reflection of the left plane. You might have to shift the POV a little to get that.
Quote from: gregtee on October 30, 2013, 04:56:52 PM
Does the Displacement attribute actually displace or is it a bump? I can't tell at this point.
Certain "displaceable objects" are always rendered with displacement. These are the Disc, Lake, Plane, Planet and Sphere.
All other object types (TGO, OBJ, LWO, Card, Grass Clump, Rock) are "non-displaceable". The ray tracer cannot render displacement on these objects, but the micropolygon rasteriser can. The Ray Trace Objects setting on the render node controls which render engine is used. If Ray Trace Objects is ON (the default), there will be no displacement, and displacement is automatically rendered as a bump map. If Ray Trace Objects is OFF, the micropolygon rasteriser will render the visible surface, so displacement will be visible on the surface, but
shadows and reflections are always rendered with the ray tracer, so shadows will not be displaced and reflections will be rendered with bump mapping, not displacement.It's usually better to render with Ray Trace Objects ON, even though it doesn't render displacement on the non-displaceable types, because RTO renders higher quality images and renders them faster.
Adding proper displacement to the ray tracer for all object types is one of our future goals. We also plan to allow per-object control over which render engine is used.
Matt
From the Pacific theatre ...you did very good here.
Here you go Dune...............not entirely happy with the water. ::)
That looks good, but I'd make the water murkier, more green, maybe even less reflection.
Made some changes.....................
The guy in the boat should have jumped in the water scared with the noise of the planes
i like this version too ;)
Added a guy jumping out of the boat................ :)
Closer.................
This is the best point of view; and, looking very good. You sure knock these images out quickly.
My body may be falling apart, but my mind is still in good shape. Wonder if I can get a brain transplant? :o
Those last 2 are very nice. The very last has more drama, but I would loose the guy for a serious image. Maybe if you put the unseen plane further behind, coming around the bend from the mist you even have more drama. You might try to slightly blur the front plane by making an animation of 2 frames with motion blur, but only slightly moving the camera forward a meter or so, so the rest of the image stays sharp. A workaround of course, but it might work.
Last one.................
I can feel the speed here.
A view rendering as a short animation. Great job.
...to a tee! You nailed this one.
Great! You used the method I described? It as just theoretical, but if you did, it works.
Actually it was done in post............I cheated. :)
>:( ;)