Another attempt at a night atmosphere. Obviously, the 'sun' is supposed to be a moon, and I can easily Photoshop that in. Not bad, but I think the foreground could be a bit brighter, and the low mist/fog didn't show up as well as I had hoped. Still, not bad for only 4ish hours of rendering. I do like the stone house, though. I think the weird lighting artifacts are from the reflective shaders I used on the house, b/c they never show up in other renders with the same object. Oh yeah, and I forgot to add stars ::)
(http://img502.imageshack.us/img502/3662/foggyhouse2100yb9.jpg)
Nice work. The house seems a bit too reflective, but otherwise is pretty cool. The atmosphere with the subtle haze is especially nice.
For the moon you could use a simple planet object with an appropriate texture and set it to luminous. It won't provide a lot of actual light unless it's blown out like this, so if you want detail in it you can use fill lights to provide ambient lighting instead. I have a pretty good moon scene going that works this way, based on a texture of the real moon.
- Oshyan
i've tried using texture maps for a moon, but they never look right, which is strange
Nice moon. Nice lighting. Have you tried spherical settings? And there's a couple of places that actually have free spherical maps for the moon.
Her is one moon map: http://www.oera.net/How2/PlanetTexs/MoonMap_2500x1250.jpg (http://www.oera.net/How2/PlanetTexs/MoonMap_2500x1250.jpg)
But I dont know how to do it.
Should be something around her on it. Basically, you use spherical mapping in your Image Shader.
Quote from: sjefen on June 24, 2007, 08:01:24 PM
Her is one moon map: http://www.oera.net/How2/PlanetTexs/MoonMap_2500x1250.jpg (http://www.oera.net/How2/PlanetTexs/MoonMap_2500x1250.jpg)
But I dont know how to do it.