Planetside Software Forums

Support => Terragen Support => Topic started by: mspeer on November 02, 2013, 06:05:01 AM

Title: Object with smooth normals indirect lighting render
Post by: mspeer on November 02, 2013, 06:05:01 AM
I am not able to correct this look of imported smooth normal objects (obj).
Here a Default-Sphere as example.
[attachimg=1]
and here with smooth normals unchecked
[attachimg=2]

Note that only the shadow area is influenced, so there seems something to be wrong with global illumination.
Title: Re: Object with smooth normals indirect lighting render
Post by: j meyer on November 02, 2013, 11:10:26 AM
You just need more polygons on the imported sphere to correct
that look.
Title: Re: Object with smooth normals indirect lighting render
Post by: Matt on November 04, 2013, 04:52:08 PM
The jagged shadows along the terminator can only be improved by using a sphere with more subdivisions. But the render also shows some problems completely inside the shadow - visible grid lines aligned with the polygon edges. They would probably also be improved by increasing the sphere subdivisions, but it looks like there is a problem here with GI that we should fix anyway.

Matt
Title: Re: Object with smooth normals indirect lighting render
Post by: Oshyan on November 05, 2013, 10:06:20 PM
To be more specific, it's probably an issue with GI Surface Details. You can disable that and still get the benefits of GI.

- Oshyan
Title: Re: Object with smooth normals indirect lighting render
Post by: mspeer on November 06, 2013, 01:19:21 PM
It is indeed a Problem with GI Surface Details.

GISD on:
[attachimg=1]

GISD off:
[attachimg=2]

Population_GISD on (The effect is hard to see on most objects, espacially with this high compressed jpg the forum creates)
[attachimg=3]

So the solution is to turn off GISD if the polygon-grid becomes visible.