Planetside Software Forums

General => Image Sharing => Topic started by: TheBlackHole on November 18, 2013, 06:13:25 PM

Title: Pushing the Limits
Post by: TheBlackHole on November 18, 2013, 06:13:25 PM
This is a TG1 render. 8)
Title: Re: Pushing the Limits
Post by: Mahnmut on November 18, 2013, 08:10:02 PM
Because he can!
Title: Re: Pushing the Limits
Post by: TheBlackHole on November 19, 2013, 07:40:44 AM
Here's another one.
Title: Re: Pushing the Limits
Post by: TheBadger on November 19, 2013, 03:03:31 PM
both of these would make great foogsnagles!
Title: Re: Pushing the Limits
Post by: Oshyan on November 19, 2013, 08:01:24 PM
A TG1 (Classic?) render of a TG2/3 image? :-P

- Oshyan
Title: Re: Pushing the Limits
Post by: TheBadger on November 19, 2013, 09:18:55 PM
^^ Oh man! I did not even consider it. This is very far down the rabbit hole, Oshyan. If people start like that, it won't be long before even the artist does not know whats really what. Complete mind screws for everyone on tap. Sounds wonderful.
Title: Re: Pushing the Limits
Post by: Oshyan on November 19, 2013, 11:04:11 PM
This was actually kind of a trend at one point in TG Classic rendering. I'm curious if that's what's actually going on here though. If so, it's really not much more than a gimmick, but the original TG2/3 render looks nice anyway. ;)

- Oshyan
Title: Re: Pushing the Limits
Post by: Upon Infinity on November 19, 2013, 11:36:23 PM
Quote from: Oshyan on November 19, 2013, 11:04:11 PM
This was actually kind of a trend at one point in TG Classic rendering. I'm curious if that's what's actually going on here though. If so, it's really not much more than a gimmick, but the original TG2/3 render looks nice anyway. ;)

- Oshyan

Well, we know Terragen Original can't do planets, and we know it can't do clouds beneath the camera.  If I were a betting man, and a creative genius (and I'm at least one of those things),  I'd say this was a case of inverted camera, looking "up" at the blue sky with clouds, and just letting a hint of a black, nothing landscape "beneath" the camera, with a wide angle to give the impression of distance, and planet curvature. 
Title: Re: Pushing the Limits
Post by: TheBlackHole on November 21, 2013, 06:39:33 PM
Quote from: Upon Infinity on November 19, 2013, 11:36:23 PM
Well, we know Terragen Original can't do planets, and we know it can't do clouds beneath the camera.  If I were a betting man, and a creative genius (and I'm at least one of those things),  I'd say this was a case of inverted camera, looking "up" at the blue sky with clouds, and just letting a hint of a black, nothing landscape "beneath" the camera, with a wide angle to give the impression of distance, and planet curvature. 

It can, actually. No camera trickery here, this is a real planet with the camera in orbit.

(http://i.imgur.com/SWzPf6p.jpg)

The clouds are an image texture applied to a flat terrain using SOPack. TG1 can only generate simple Perlin clouds.
Title: Re: Pushing the Limits
Post by: TheBlackHole on November 21, 2013, 06:41:57 PM
Different planet this time. Again, this is a flat terrain - all of the shading is from the texture.
Title: Re: Pushing the Limits
Post by: Upon Infinity on November 21, 2013, 07:54:41 PM
Quote from: TheBlackHole on November 21, 2013, 06:39:33 PM
Quote from: Upon Infinity on November 19, 2013, 11:36:23 PM
Well, we know Terragen Original can't do planets, and we know it can't do clouds beneath the camera.  If I were a betting man, and a creative genius (and I'm at least one of those things),  I'd say this was a case of inverted camera, looking "up" at the blue sky with clouds, and just letting a hint of a black, nothing landscape "beneath" the camera, with a wide angle to give the impression of distance, and planet curvature. 

It can, actually. No camera trickery here, this is a real planet with the camera in orbit.

(http://i.imgur.com/SWzPf6p.jpg)

The clouds are an image texture applied to a flat terrain using SOPack. TG1 can only generate simple Perlin clouds.

That's right, they added that in a later update.  Thanks for the refresher course.  :)
Title: Re: Pushing the Limits
Post by: Oshyan on November 21, 2013, 11:04:24 PM
The important point is that the atmosphere doesn't render when you're above it in TG Classic, so there's really not much that Classic is doing of value here. TG3 actually renders planetary scenes pretty quickly and you get a lot more control and real planetary atmosphere... :D But perhaps the novelty of the limitations is more your interest. :)

- Oshyan
Title: Re: Pushing the Limits
Post by: TheBlackHole on November 22, 2013, 04:56:50 PM
Quote from: Oshyan on November 21, 2013, 11:04:24 PM
The important point is that the atmosphere doesn't render when you're above it in TG Classic, so there's really not much that Classic is doing of value here.

The atmosphere renders, just not the cloud layer which I wouldn't use for this anyway.

Quote from: Oshyan on November 21, 2013, 11:04:24 PM
...you get a lot more control

I already have almost complete control using this approach. By editing the texture in Photoshop, I can add whatever I want to the planet.
Title: Re: Pushing the Limits
Post by: Oshyan on November 23, 2013, 12:36:31 AM
Sure, but the majority of the work is being done in Photoshop. There's not a lot of point to rendering it in TG.

- Oshyan