Hallo!
I've tried what is in the wiki about the Distribution Shader to controll the pop from the Grass clump.
It only works with me in the altitude tab, but it is not working when I try this wiht the Slope constraints tab, as described in the wiki.
I know I'm doing something wrong. But what?
The distribution shader need't be attached to the line, but it does need a white color! Try this.
Hallo Dune!
Thanks you for your quick help. Was probably related with the compute normal shader.