I created a planet, did some terrain work and then looked around for an area I wanted to use. The coordinates are quite a way from the origin.
Is there a way I can tell TG that the current camera position is to be considered the new origin? I believe this would make positioning objects easier in the long run.
Thanks,
Ed
You can't reset the origin but you can translate and rotate the shaders attached to the planet and move them to the actual origin. Use a Transform Shader. Any shaders you want to transform have to use Position In Terrain/Texture as their Position Key, otherwise they won't transform, like any Simple Shape Shaders you want to move with transforms, for example.
Better to actually just rotate the Planet, actually! You'd mess up the terrain features you want to keep because the Transform Shader would need to be set to the Planet coords to rotate it around.
Use Planet rotate and make sure you check the Rotate Textures With Planet box. You'll still need to use Position In Texture to do that so make sure any nodes you can set are changed to that, Simple Shapes, Painted Shaders, etc. :)
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dandelo-
Thanks for the info-
I believe it will be easier to just keep track of the coordinates.
Ed