Planetside Software Forums

General => Image Sharing => Topic started by: yossam on December 26, 2013, 01:20:39 AM

Title: Pines
Post by: yossam on December 26, 2013, 01:20:39 AM
This looks good on my monitor..............hope it's not too dark.  :)
Title: Re: Pines
Post by: Dune on December 26, 2013, 03:23:43 AM
Looks really good on mine too. Very subtle soft shadows, I like it!
Title: Re: Pines
Post by: mhaze on December 26, 2013, 06:09:08 AM
Very moody, matches the sky perfectly.
Title: Re: Pines
Post by: masonspappy on December 26, 2013, 06:39:32 AM
From what I can make of the image, it looks good. But too dark, which I think is more a reflection of my monitor.
Title: Re: Pines
Post by: AP on December 26, 2013, 08:52:12 PM
No offense to anyone here but I see this all of the time. No one ever displaces there bark and branch textures so they look entirely flat. Apologies, it is just throwing the believability off.
Title: Re: Pines
Post by: TheBadger on December 26, 2013, 10:22:07 PM
Too dark. It looks like a photo that was exposed for the sky rather than the trees.
Agree with Chris. But I think the bark thing is more about the RTO on off issue than that no one wants to do it.
Title: Re: Pines
Post by: yossam on December 27, 2013, 01:52:49 AM
Adjusted the lighting................. :o


I've got one rendering with RTO turned off..............will post later.
Title: Re: Pines
Post by: yossam on December 27, 2013, 03:12:28 AM
And this is what you get with RTO turned off.  :-[
Title: Re: Pines
Post by: Dune on December 27, 2013, 12:10:28 PM
Oops.
Title: Re: Pines
Post by: TheBadger on December 27, 2013, 06:44:37 PM
That is funny yossam, though Im sure it annoyed you. There is little worse around these parts then waiting for a render that explodes on you;(

But for the new users around, I would just say that, that is not what you get when you render RTO off. It is just what that particular model with that particular texture got, with what ever settings were used.

But Yossam, the image just above looks good anyway. You could tell a story in that woods... Now that I can see whats happening ;)
Title: Re: Pines
Post by: Oshyan on December 27, 2013, 08:23:14 PM
I would guess that the displacement was set very high, to get a stronger effect with the bump mapping that you get when using Raytrace Objects. The high displacement setting would make the tree trunks "explode". It may also be related that these tree models might not have a lot of trunk geometry for the displacement to work with...

- Oshyan
Title: Re: Pines
Post by: yossam on December 27, 2013, 08:49:52 PM
Displacement was at .01...................kinda confused me when I saw that.  :D