Clouds experimenting, I used 7 different clouds layers and yet I'm not satisfied with the lack of contrast on the clouds: I've to experiment some more to achieve the perfect look. Still, I love using TG3 and so I'm posting whatever experiment I'm after.
Great light and volumetric cloud work, are the filter effects done within TG like B-Slines/blur or is this postworked, either way its extremely effective
Hi Danny, after the render I adjusted the clouds contrast a bit and added the tiny A380 lights in Photoshop.
Allesandro you can use renders saving as EXR and-or Render layers for much more comp and postwork control.
Not sure if you know those options?
Hi Kadri,
I did experiment a bit using Render Layers, but I still need some time to get more acquainted. Thanks for mentioning those anyway, I'm still learning to use TG3 efficiently and so each advice is very much appreciated. I'll also check the saving to .EXR.
Really good start...............just need some more light bouncing around. :)
Right, probably work on the scattering features on the cloud node.
Also look at the GISD settings.................bounce to the ounce. :)
love seeing a cloudscape! Hope to see an animation too.
GISD doesn't operate on clouds, it's GI *Surface* Details (clouds being considered a volumetric shading and not a surface).
- Oshyan