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King and Queen egg with three worker eggs.
Another render utilizing HDR lighting. You can detect the influence of the HDR light file in the multiple reflections on the jug. There is only one standard Terragen light source in this and no sun. All of the scene is being rendered inside a sphere. Have evidently seen one too many Alien movies. Raised patterns on King and Queen eggs are perlin noise blue nodes I trial and erred together one day.
Chair - Artec Scans
Water Jug - Gilles Tran
DeadBranch -Mandrake
Wheat - Sonshine777
HDR light probe by Bernhard Vogl, from light probes of Vienna.
Woah. Woah. This is *really* cool.
And clever. And funny. :D
- Oshyan
:o :o :o :o :o :o :o :o :o .................... ;)
OK, this is pretty cool!
don't like the chair but the overall is damn good looking
And the image of the week goes to...
BTW, what did you mean by HDR "lighting"? Or are you referring to GI?
By HDR lighting I mean I'm providing light to the scene by using a true real world HDR light probe image projected on the inside of a sphere that is larger than the scene and designated invisible, but visible to rays. The HDR image is feeding the luminosity function of the invisible sphere surface so luminous light of any desired strength can be given off by the sphere.
Though it is invisible, the outer lighting sphere still gives off light in linear proportion to the HDR image projected on it. Terragen's environmental GI responds to the luminosity, according to the direction of the light and does self shading of surfaces, but cast shadows don't get calculated for luminosity (as far as I know). This is why at least a minimal "regular" light source is needed to provide some level of cast shadows. I try to match up the direction of the most prominent light coming from the HDR image with the position of any regular Terragen light. Although the whole point of HDR light probes, especially taken from building interiors, is that they get complex, storing multitudes of light sources of various levels.
Quote from: fleetwood on December 30, 2013, 09:21:02 PM
but cast shadows don't get calculated for luminosity (as far as I know).
It does indeed cast shadows, although I can't say if this would be a better method of lighting the scene. You can see my experiments here: http://www.planetside.co.uk/forums/index.php/topic,17433.0.html
Wow, now this is something else!
Surprising render, very good indeed. I agree about the chair, but the whole concept is very well laid out.
Alien. ^^ Ce serai pas mal.
Nice idea and lighting. 8)
It's only brilliant. A clever idea, nicely worked. I'll have the chocolate ones please.
rat.
nice use of the software, great tones
so cool.................... 8) 8) 8) 8) 8)