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General => Image Sharing => Topic started by: fleetwood on December 30, 2013, 06:18:23 PM

Title: Brood
Post by: fleetwood on December 30, 2013, 06:18:23 PM
Earn Big Money Washing and Turning Eggs at Historic Site !  No experience necessary. Hazard pay after probation period.
Ask for Mr. Renfield, 11963 Grotto Rd.

King and Queen egg with three worker eggs.
Another render utilizing HDR lighting. You can detect the influence of the HDR light file in the multiple reflections on the jug. There is only one standard Terragen light source in this and no sun. All of the scene is being rendered inside a sphere.  Have evidently seen one too many Alien movies. Raised patterns on King and Queen eggs are perlin noise blue nodes I trial and erred together one day.

Chair - Artec Scans
Water Jug - Gilles Tran
DeadBranch -Mandrake
Wheat - Sonshine777

HDR light probe by Bernhard Vogl, from light probes of Vienna.
Title: Re: Brood
Post by: Oshyan on December 30, 2013, 06:26:18 PM
Woah. Woah. This is *really* cool.

And clever. And funny. :D

- Oshyan
Title: Re: Brood
Post by: yossam on December 30, 2013, 06:53:21 PM
 :o :o :o :o :o :o :o :o :o .................... ;)
Title: Re: Brood
Post by: TheBadger on December 30, 2013, 07:17:56 PM
OK, this is pretty cool!
Title: Re: Brood
Post by: Seth on December 30, 2013, 08:19:55 PM
don't like the chair but the overall is damn good looking
Title: Re: Brood
Post by: Upon Infinity on December 30, 2013, 08:39:29 PM
And the image of the week goes to...

BTW, what did you mean by HDR "lighting"?  Or are you referring to GI?
Title: Re: Brood
Post by: fleetwood on December 30, 2013, 09:21:02 PM
By HDR lighting I mean I'm providing light to the scene by using a true real world HDR light probe image projected on the inside of a sphere that is larger than the scene and designated invisible, but visible to rays. The HDR image is feeding the luminosity function of the invisible sphere surface so luminous light of any desired strength can be given off by the sphere.

Though it is invisible, the outer lighting sphere still gives off light in linear proportion to the HDR image projected on it. Terragen's environmental GI responds to the luminosity, according to the direction of the light and does self shading of surfaces, but cast shadows don't get calculated for luminosity (as far as I know). This is why at least a minimal "regular" light source is needed to provide some level of cast shadows. I try to match up the direction of the most prominent light coming from the HDR image with the position of any regular Terragen light. Although the whole point of HDR light probes, especially taken from building interiors, is that they get complex, storing multitudes of light sources of various levels.
Title: Re: Brood
Post by: Upon Infinity on December 30, 2013, 10:25:26 PM
Quote from: fleetwood on December 30, 2013, 09:21:02 PM
but cast shadows don't get calculated for luminosity (as far as I know).

It does indeed cast shadows, although I can't say if this would be a better method of lighting the scene.  You can see my experiments here: http://www.planetside.co.uk/forums/index.php/topic,17433.0.html
Title: Re: Brood
Post by: otakar on December 31, 2013, 12:41:51 AM
Wow, now this is something else!
Title: Re: Brood
Post by: Dune on December 31, 2013, 03:16:23 AM
Surprising render, very good indeed. I agree about the chair, but the whole concept is very well laid out.
Title: Re: Brood
Post by: bla bla 2 on December 31, 2013, 08:44:04 AM
Alien. ^^ Ce serai pas mal.
Title: Re: Brood
Post by: j meyer on December 31, 2013, 09:58:52 AM
Nice idea and lighting. 8)
Title: Re: Brood
Post by: ratfugel on December 31, 2013, 10:46:00 AM
It's only brilliant. A clever idea, nicely worked. I'll have the chocolate ones please.

rat.
Title: Re: Brood
Post by: DannyG on December 31, 2013, 11:47:11 PM
nice use of the software, great tones
Title: Re: Brood
Post by: Zairyn Arsyn on January 02, 2014, 10:37:11 AM
so cool....................  8) 8) 8) 8) 8)