Planetside Software Forums

General => Image Sharing => Topic started by: Dune on January 08, 2014, 10:59:53 AM

Title: Cave
Post by: Dune on January 08, 2014, 10:59:53 AM
Got sidetracked into this cave, and encountered some problems. Tg can't handle the vector displacement perfectly, as in some POV's some 'triangles' were not rendered (though they were visible in the preview), so sky shone through. Increasing the displacement tolerance doesn't help. By carefully choosing the POV it can work out ok, proof attached.
Another problem is populating stuff inside the cave. You can copy location and set the pop there, but it took quite some effort to get them really inside the cave, and not on top of the mountain above. E.g. I had to set the location at the entrance of the cave and use a large pop size to cover the inside. If I'd pick a location near the camera, and even with a height restriction, objects didn't pop inside the cave. If I pop just outside the cave, and restrict by SSS to inner area, no instances appear.
Title: Re: Cave
Post by: j meyer on January 08, 2014, 11:27:07 AM
Can confirm the missing triangles thing.I also encountered that when
trying to position an object inside a cave.
Can't say anything to the population stuff,haven't tried that as of yet.
Title: Re: Cave
Post by: Upon Infinity on January 08, 2014, 11:35:06 AM
Yeah...how do you make a cave, again?  :o
Title: Re: Cave
Post by: Dune on January 08, 2014, 11:41:23 AM
Look for threads regarding VDISP or vector displacement maps. You have to make such a 32bit map from an object in something like ZBrush, then apply that to displace terrain in TG.
Title: Re: Cave
Post by: bla bla 2 on January 08, 2014, 02:25:10 PM
Cool, c'est ce que je cherchais à faire.

Cool, that's what I wanted to do.
Title: Re: Cave
Post by: choronr on January 09, 2014, 02:20:54 AM
Genius at work. Looking good Ulco. Somewhere down the road, we may be seeing stalagmites.   
Title: Re: Cave
Post by: Dune on January 09, 2014, 02:38:09 AM
Stalagmites/stalagtites are not too hard if you use nice rounded dots to begin with, and displace them vertically. Done that, but not this time.
Title: Re: Cave
Post by: mhaze on January 12, 2014, 11:25:49 AM
What program did you use to create this, Dune? - I cannot get zbrush to do this - it is frustrating me  greatly.
Title: Re: Cave
Post by: Dune on January 13, 2014, 02:58:07 AM
Mudbox.
Title: Re: Cave
Post by: mhaze on January 13, 2014, 05:03:31 AM
Ta