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General => Image Sharing => Topic started by: mhaze on January 11, 2014, 05:53:08 AM

Title: another canyon
Post by: mhaze on January 11, 2014, 05:53:08 AM
Had fun with this one. Arch is a vector displacement model made in zbrush.  Had and have lots of issues with this - note to self and others,  make canyon and arch in zbrush, vector displace in TG3 and texture to your hearts content.  Don't try and do what I did and use a separate model because if it does not fit precisely it causes all sorts of problems!
Title: Re: another canyon
Post by: Bjur on January 11, 2014, 07:27:02 AM
It looks great.

I like the organic look and feel. Cool terrain and colors.
Title: Re: another canyon
Post by: Dune on January 11, 2014, 09:41:53 AM
Nice. It's fun ineed working with VDISP, but needs some careful thinking. Size of map doesn't really matter I found out.
Title: Re: another canyon
Post by: mhaze on January 11, 2014, 11:22:46 AM
I'm having trouble punching a hole in zbrush anyone know how I can do that without either not using dynamesh or using dynamesh and converting it back so I can export it as a vector displacement map.
Title: Re: another canyon
Post by: j meyer on January 11, 2014, 11:56:28 AM
Let's say you have a mesh with two strands joining to produce an arch.
Now duplicate your mesh and then dynamesh the duplicate and sculpt
on that until you are satisfied.Then take that mesh and project it onto
your original two strand mesh.Most likely you'll run into trouble where
the strands intersect,though.Manual fixing needed then.
Could be troublesome in TG,too,again where the strands intersect.
That's all I can think of.
Title: Re: another canyon
Post by: mhaze on January 11, 2014, 12:17:07 PM
Ta worth a try