Learnt a lot from this one, a testbed for me. All simple shape shaders, the canyon, the arch and the lefthand cave. I've also sorted one or two texturing issues.
That's very cool, yet another thing I never imagined the Simple shape shader could be used for when I wrote it :-).
Very impressive. Hope to learn more about it.
I've tried using the SSS to punch through terrain to create an arch but not succeeded. The end wall is always left behind.
And how did you succeed at last?
It's two SSS one each side of the canyon with redirects to get them to displace horizontally!
I figured that. And probably smoothing activated in compute terrain? Or wasn't that nescessary in this setup?
Thanks!
Always better to mention the successful solution instead of
saying how it doesn't work. ;)
smoothing wasn't needed! its a very simple setup - in fact I was surprised how simple!
Quote from: mhaze on January 15, 2014, 12:29:57 PM
It's two SSS one each side of the canyon with redirects to get them to displace horizontally!
Screenshot?
excellent result!
looks effective and useful!
:)
J
Well this is a breakthrough, isn't it?
Great job! 8)
Awesome use of Terragen! Please share your techniques!
It is so simple I'm sure from the clues you've been given you could, with a little playing, replicate it! But life is short so I'll put a cut down version showing the basics in File sharing.
Simply a project of good experimentation and creativity ...good show Mike!
Thankyou all for the kind comments.