Can anyone tell me how to bend a plane?
Maybe you'll find an answer here
http://www.planetside.co.uk/forums/index.php/topic,10980.0.html
You can displace a plane however you want, bending it by simple shape, distance shader (or of course PF), that sort of thing. As long as there's a white/black gradient.
Cheers Dune, I'd kinda come to that conclusion but it's going to take a while to work it out.
Quote from: Dune on January 19, 2014, 12:19:46 PM
You can displace a plane however you want, bending it by simple shape, distance shader (or of course PF), that sort of thing. As long as there's a white/black gradient.
Can someone please do a tutorial on manipulating the plane object. I've been able to little with it other than occasionally use it as a water object. Handles on that sucker would be very handy. Jebus, I haven't even managed to rotate it...
I recommend using the Card object instead. The Plane is quite simply best for the mathematically inclined.
- Oshyan
Quote from: Oshyan on January 20, 2014, 04:06:25 PM
I recommend using the Card object instead. The Plane is quite simply best for the mathematically inclined.
- Oshyan
D'oh....one day I'll remember that it's there...I have it in billboard category in my brain and rarely if ever use billboards now...
Well I had a play with the Card object and can't seem to get it to do displacement like the Plane...any trick to that? Also when using image maps through a Default shader the Card was very dark compared to the Plane.
The card is quite invisible, but the plane isn't. So I prefer the plane. You can do wonders with it.
Quote from: Dune on January 24, 2014, 09:32:13 AM
The card is quite invisible, but the plane isn't. So I prefer the plane. You can do wonders with it.
I as well would prefer the plane object, if it were possible for a layman to do any more to it than scale and displace....think they'll ever make it like everything else?
What else do you want to do with it? It's kind of the same as a planet or sphere...
Quote from: Dune on January 25, 2014, 03:23:53 AM
What else do you want to do with it? It's kind of the same as a planet or sphere...
It's that freaking matrix box which I could never come to grips with all those years back in Imagine...the only thing I couldn't grok.
For example how do you rotate the bloody thing around the Y axis...and sometimes it would be handy vertical as well so same query for the X axis?
Take a look at this Bobby and give it some tries.
http://planetside.co.uk/wiki/index.php?title=Plane
Thanks for the link j m...I got that about 1/2 hr ago by accident but gave up as I couldn't get it to image map no matter what projection I used; but my real query was rotating around the Y say to follow a river running diagonally....It would be nice to be able to do this by degree but I suspect a weird algorithm at play that I don't grok....yet.
In that case you'd better use a card, much easier to rotate.
Quote from: Dune on January 26, 2014, 03:41:43 AM
In that case you'd better use a card, much easier to rotate.
I guess what I'm asking for is a key/clue as to how to rotate the Plane around the World Y (should be a simple explanation) as it has way better displacement abilities in my experience.
EDIT
rendering a card as a river atm and displacement is totally absent though I have some dialed in on the water shader. Is this normal behavour and I have to add the displacement after the water shader?
Quoteshould be a simple explanation)
;D
You make great jokes!
Well screw both those methods. With a Paint shader it's way easier to simply mask an actual lake object...which is where I'm going with this...later...off to do 2 specific test renders of my glasslight test scene for TheBadger now
For displacement on the Card object you would need to disable Raytrace Objects. Some objects, like the Plane and Sphere, are displaceable in both Raytrace and non-Raytrace modes, some are not. The next update will make a more clear distinction between the different types of objects in the object creation menus.
- Oshyan
Quote from: Oshyan on January 26, 2014, 06:52:50 PM
For displacement on the Card object you would need to disable Raytrace Objects. Some objects, like the Plane and Sphere, are displaceable in both Raytrace and non-Raytrace modes, some are not. The next update will make a more clear distinction between the different types of objects in the object creation menus.
- Oshyan
Thanks for the info Oshyan and as disable RT isn't an option I would use the card is well nigh useless for me at least....
I don't understand what you mean that disabling RT Objects isn't an option for you...
- Oshyan
But if you want a river on a plane, why not make it big enough to cover the whole river, or use a sphere the same size as the planet? You can mask any non-water out (to decrease render time) by using the opacity tab in a default shader.
Quote from: Dune on January 27, 2014, 05:48:18 AM
But if you want a river on a plane, why not make it big enough to cover the whole river, or use a sphere the same size as the planet? You can mask any non-water out (to decrease render time) by using the opacity tab in a default shader.
Not a problem any longer...I had just forgotten about masking the lake with a Paint shader which is what I've done and it works a treat.
@ Oshyan...as I often (most often) have glass in my scenes having RT on in kinda necessary.