Hi,
I have used a default shader to add texture to a terrain using a Filter Forge filter filter with a diffuse map and a bump map etc. Is it possible to overlay another default shader texture masked with a bitmap in an Image file shader? I cant find a way of doing this as the default shader doesn't seem to have a mask input.
Is this possible?
You can atttach it as a child of a distribution shader or surface layer and mask that.
Of course. Why couldn't I see that?
Thanks :D
Quote from: zapatista on January 20, 2014, 01:41:09 PM
Of course. Why couldn't I see that?
Thanks :D
Stronger coffee :)