Planetside Software Forums

General => Terragen Discussion => Topic started by: Onkelpoe on January 22, 2014, 05:17:33 PM

Title: Height/Displacement map from Fractal Shader?
Post by: Onkelpoe on January 22, 2014, 05:17:33 PM
hi there,

I want to ask, if there is a way, to export a terrain to a heightmap aka displacementmap.

I found already out, how to do this for a heightfield - but any way/idea how that could work for a "fractal generated global terrain"?

This is my setup right now:

[attach=1]

Have a good one!
Title: Re: Height/Displacement map from Fractal Shader?
Post by: jo on January 22, 2014, 05:41:58 PM
Hi,

You can connect shaders to the Shader input of a Heightfield generate node, and then export a heightfield using that. There's some more information here:

http://www.planetside.co.uk/wiki/index.php?title=Heightfield_Generate_-_Use_Shader_Tab

Regards,

Jo
Title: Re: Height/Displacement map from Fractal Shader?
Post by: russe166 on January 24, 2014, 05:49:28 AM
Hi Onkelpoe!

You can save a .exr file from the Heightfield shader and then convert it in Blender (Node Editor) into a heightmap.
To my knowledge, this dose not work for the whole planet, only for the Rectangular Heightfield.