hi there,
I want to ask, if there is a way, to export a terrain to a heightmap aka displacementmap.
I found already out, how to do this for a heightfield - but any way/idea how that could work for a "fractal generated global terrain"?
This is my setup right now:
[attach=1]
Have a good one!
Hi,
You can connect shaders to the Shader input of a Heightfield generate node, and then export a heightfield using that. There's some more information here:
http://www.planetside.co.uk/wiki/index.php?title=Heightfield_Generate_-_Use_Shader_Tab
Regards,
Jo
Hi Onkelpoe!
You can save a .exr file from the Heightfield shader and then convert it in Blender (Node Editor) into a heightmap.
To my knowledge, this dose not work for the whole planet, only for the Rectangular Heightfield.