Planetside Software Forums

General => Terragen Discussion => Topic started by: mrjrdnthms on January 23, 2014, 05:16:00 PM

Title: Issue with importing camera position animation
Post by: mrjrdnthms on January 23, 2014, 05:16:00 PM
I am seeing some weird behavior when trying to render a sequence of images based on different camera positions. I have a set of 64 camera positions (positions orbit about the origin in a circle). For 3 of the positions the rendering output of Terragen is incorrect. 2 positions incorrectly shift the camera and 1 just produces a black screen. Attached is a .chan file with the camera positions I am importing. Is my .chan formatting bad? Any ideas?

Steps to reproduce:
1. Open default terragen scene
2. Select render camera node and switch to import tab. Import the file "camera_64.chan" which is attached to this post.
3. Jump to frame 17 in animation panel
4. Render image.

When I do this I get a completely black image. No terrain appears.
Title: Re: Issue with importing camera position animation
Post by: mrjrdnthms on January 23, 2014, 06:34:16 PM
UPDATE:

So I was able to resolve the issue after doing the following.

1. I ensured FOV props were not animated. Chose constant HFOV at 60.
2. Disabled 3d motion blur in Render quality tab
3. Set Motion Blur length to 0 in Render Camera>Blur tab

I'm not sure which of those resolved the issue but that seemed to take care of it.
Title: Re: Issue with importing camera position animation
Post by: Oshyan on January 26, 2014, 01:27:10 AM
I would guess it was the motion blur. I think it can cause unexpected offsets, depending on how the source app treats motion blur and camera position.

- Oshyan
Title: Re: Issue with importing camera position animation
Post by: Matt on January 29, 2014, 02:35:59 AM
It sounds like it might be related to this:

http://www.planetside.co.uk/forums/index.php/topic,16017.msg156158.html#msg156158

If that's the problem, you should be able to fix it and render with motion blur.

Matt