The final(for now) version. I will be changing the standing stone when 3.1 comes out and I can use the displaceable objects. Thanks to everyone for their helpful comments and veg from Walli, Draul, silva3d, Dune, Mr Lampost and others. Thanks too for Matt's wonderful alto cumulus "mackeral sky" that comes wityh TG3,
I like it.
Looking very fine!
Cheers guys.
Beautiful !
Thank you. Had to use clouds to create atmospheric haze and I have to say I much prefer it. and will definitely do it again
Quote from: mhaze on February 08, 2014, 10:47:24 AM
Thank you. Had to use clouds to create atmospheric haze and I have to say I much prefer it. and will definitely do it again
Yeah, its the only way I ever get what I want in that respect. IN life I can see haze regardless of the suns position, but alas, not so much in TG.
The settings in the atmosphere node are quite capable .
With just changing the Haze density settings
you can get quite different looks as the example below( 0, 0.5, 1, 5, 10, 20).
I can see that to get more 3D depth to use clouds but that is more for fog then haze.
There are many ways to get any effect and not more right or wrong but why do you prefer that guys?
Just curious.
Haze has it's place, as in your excellent example, but I find there's more control and a certain luminosity with clouds that I can't get with haze. In this case it was a problem with scales the hf are 8 miles across! Which was a mistake I grant you but using clouds solved the problem and gave a nice lighting effect.
Lovely work and especially the foreground ! Congrats !
Paul
Thanks
I see ! Thanks !
Dunno how I missed this but great image and thanx for the reminder about that mackeral tgc...it's making my current experiment look great.
I upped the atmo samples to 32 and set the shadow function and am getting very nice diagonal rays across my 15K wide scene...at lower res it's 2+ hours so far.