You're in for a treat, guys. Quick test.
Are these 3.1 displaced objekts?
;D ! MORE!
Can't wait to get my hands on the new stuff!
Public release? Is 3.1 already out?
3.1 is still in testing. Ulco is on the test team and now that we've done the 3.1 demo we're letting these guys show it off a bit. Release is still scheduled for some time in February, details to come. :)
- Oshyan
Looking forward!
that will push the limits of our creativity
@Mahnmut: yes, displaced cubes and octahedrons. TG3 will not be the same anylonger (though it's never been).
Wow !!!
Paul
More. All procedural except frames, buildings and trees. Some fun (and serious) stuff can be made with the new objects.
Now that is just plain old fashioned showing off! Clever stuff.
Wow is right, you could even build a pyramid.
I hope 3.1 will be out soon, the Painted Shader is very prone to crashing, especially when used with populator nodes.
Leapin' Lizards!
It's great fun working with the cubes. One more show-off, then I'll stop. Trees are not the best, but just dumped in.
That is really nice; being able to shape and texture with layers on cubes and spheres. Now we can make arches and natural bridges.
I'm intrigued by the circular strata?
It kinda looks like a vortex shader...... ;D
Oouuh, seeing this is like.. Torture! *Whips mentally Planetside for asap release and Ulco for teasing us
Yes, I was intrigued by the circular strata as well. Didn't use a vortex shader. Perhaps it is the combination or order of strata and displacements. Lots of venues to explore, that's for sure. These are just 4 cubes, fed by the same line of shaders.
Quote from: mhaze on February 10, 2014, 02:02:53 PM
I'm intrigued by the circular strata?
That's relatively simple to explain:
If you displace a cube then displacement noise "origin" is at the centre of the cube.
You'll notice that a power fractal will displace from the centre outwards, like an explosion.
If you apply a default strata shader (90 degrees perpendicular to the origin) then along the surface of the cube the strata shader is perpendicular everywhere.
The result is that the strata will bend along the entire surface of the cube.
That explains it well, haven't thought about that really. So in order to get 'level' strata, you'd have to do it differently. As soon as I have more time, I'm very eager to dive into this new stuff.
BTW Ulco those are some of the nicest rocks I've seen by you :D Great stuff!
8)