Planetside Software Forums

General => Image Sharing => Topic started by: Dune on February 08, 2014, 10:28:49 AM

Title: New Public Release
Post by: Dune on February 08, 2014, 10:28:49 AM
You're in for a treat, guys. Quick test.
Title: Re: New Public Release
Post by: Mahnmut on February 08, 2014, 11:37:15 AM
Are these 3.1 displaced objekts?
Title: Re: New Public Release
Post by: TheBadger on February 08, 2014, 12:30:54 PM
 ;D ! MORE!
Title: Re: New Public Release
Post by: mhaze on February 08, 2014, 12:57:42 PM
Can't wait to get my hands on the new stuff!
Title: Re: New Public Release
Post by: alessandro on February 08, 2014, 03:54:54 PM
Public release? Is 3.1 already out?
Title: Re: New Public Release
Post by: Oshyan on February 08, 2014, 08:42:34 PM
3.1 is still in testing. Ulco is on the test team and now that we've done the 3.1 demo we're letting these guys show it off a bit. Release is still scheduled for some time in February, details to come. :)

- Oshyan
Title: Re: New Public Release
Post by: choronr on February 09, 2014, 12:28:00 AM
Looking forward!
Title: Re: New Public Release
Post by: kaedorg on February 09, 2014, 01:59:04 AM
that will push the limits of our creativity
Title: Re: New Public Release
Post by: Dune on February 09, 2014, 03:04:05 AM
@Mahnmut: yes, displaced cubes and octahedrons. TG3 will not be the same anylonger (though it's never been).
Title: Re: New Public Release
Post by: pclavett on February 09, 2014, 06:44:41 AM
Wow !!!
Paul
Title: Re: New Public Release
Post by: Dune on February 10, 2014, 02:08:29 AM
More. All procedural except frames, buildings and trees. Some fun (and serious) stuff can be made with the new objects.
Title: Re: New Public Release
Post by: mhaze on February 10, 2014, 06:02:33 AM
Now that is just plain old fashioned showing off!  Clever stuff.
Title: Re: New Public Release
Post by: choronr on February 10, 2014, 11:27:47 AM
Wow is right, you could even build a pyramid.
Title: Re: New Public Release
Post by: alessandro on February 10, 2014, 11:34:54 AM
I hope 3.1 will be out soon, the Painted Shader is very prone to crashing, especially when used with populator nodes.
Title: Re: New Public Release
Post by: zaxxon on February 10, 2014, 12:00:09 PM
Leapin' Lizards!
Title: Re: New Public Release
Post by: Dune on February 10, 2014, 12:10:18 PM
It's great fun working with the cubes. One more show-off, then I'll stop. Trees are not the best, but just dumped in.
Title: Re: New Public Release
Post by: choronr on February 10, 2014, 01:20:01 PM
That is really nice; being able to shape and texture with layers on cubes and spheres. Now we can make arches and natural bridges.
Title: Re: New Public Release
Post by: mhaze on February 10, 2014, 02:02:53 PM
I'm intrigued by the circular strata?
Title: Re: New Public Release
Post by: yossam on February 10, 2014, 02:10:53 PM
It kinda looks like a vortex shader...... ;D
Title: Re: New Public Release
Post by: Bjur on February 10, 2014, 09:40:07 PM
Oouuh, seeing this is like.. Torture! *Whips mentally Planetside for asap release and Ulco for teasing us
Title: Re: New Public Release
Post by: Dune on February 11, 2014, 02:50:53 AM
Yes, I was intrigued by the circular strata as well. Didn't use a vortex shader. Perhaps it is the combination or order of strata and displacements. Lots of venues to explore, that's for sure. These are just 4 cubes, fed by the same line of shaders.
Title: Re: New Public Release
Post by: Tangled-Universe on February 11, 2014, 03:33:00 AM
Quote from: mhaze on February 10, 2014, 02:02:53 PM
I'm intrigued by the circular strata?

That's relatively simple to explain:

If you displace a cube then displacement noise "origin" is at the centre of the cube.
You'll notice that a power fractal will displace from the centre outwards, like an explosion.
If you apply a default strata shader (90 degrees perpendicular to the origin) then along the surface of the cube the strata shader is perpendicular everywhere.
The result is that the strata will bend along the entire surface of the cube.
Title: Re: New Public Release
Post by: Dune on February 11, 2014, 03:37:42 AM
That explains it well, haven't thought about that really. So in order to get 'level' strata, you'd have to do it differently. As soon as I have more time, I'm very eager to dive into this new stuff.
Title: Re: New Public Release
Post by: mhaze on February 11, 2014, 05:48:48 AM
BTW Ulco those are some of the nicest rocks I've seen by you :D Great stuff!
Title: Re: New Public Release
Post by: TheBadger on February 11, 2014, 11:06:59 AM
 8)