Planetside Software Forums

General => Terragen Discussion => Topic started by: zionner on July 04, 2007, 01:44:48 PM

Title: Project : Celestrial
Post by: zionner on July 04, 2007, 01:44:48 PM
Hey All..

I'm Starting A Project Where A group of People Will Handcraft A Planet In TG 2, I Feel This Project Can be Useful, Fun, Challenging and Can be on of the first (Not sure if there has been before) Group Completed Project on a scale such as this

Everyone Who is Interested In helping with this Project...Post Area you would like to help with, E.G Water, Mountains, Lighting, Stones Just anything

Since I Have Started Trying to get better Water, That is The Area I am Taking, Although there is always space for more people!

Thanks
Zionner
Title: Re: Project : Celestrial
Post by: Will on July 04, 2007, 01:48:20 PM
I'll be willing to work in arctic regions, I'll see if I can make some nice poles, icebergs, and glaciers.
Title: Re: Project : Celestrial
Post by: zionner on July 04, 2007, 01:50:50 PM
Nice, What we'll also Have to Do Is when Updates are released, like transparent Shader..We'll Have to Do V2 Ect..
Title: Re: Project : Celestrial
Post by: Volker Harun on July 04, 2007, 04:20:12 PM
Do you have a rough workflow in mind? Working with masked procedurals or with heightfields?

Volker
Title: Re: Project : Celestrial
Post by: zionner on July 04, 2007, 06:01:39 PM
Weel Trying To Use Hightfields Would not come out right..We'll Have to have a look at how we will do that
Title: Re: Project : Celestrial
Post by: nvseal on July 04, 2007, 06:40:54 PM
Volker is right. People need to have an understanding of where the project is going as a whole. If we are going to try to use fractals, there are some major issues awaiting us (at least if we want to add water). Speaking of water, what method are we shooting for (i.e. apply as surface layer, use a sphere). Here is a file of my attempt at this type of project from a while back (orignally based on the terracell project). There are alot of issues to deal with and it will probably help set a direction for how we want to go about the design. Fear not the billion nodes.  ;)

There is also a picture of the planet with EXTREMELY basic surfacing.
Title: Re: Project : Celestrial
Post by: zionner on July 05, 2007, 03:59:38 AM
Well....I'm Not sure if this would work..But we could start of with a power Fractal, Then Where requiered Flatten Certain Spaces down with a hightfield?
Title: Re: Project : Celestrial
Post by: rcallicotte on July 05, 2007, 07:18:49 AM
Numerous heightfields have proven to be some problems.
Title: Re: Project : Celestrial
Post by: zionner on July 05, 2007, 08:20:14 AM
In that Case We'll Have to have a look and find a way to do it, This disscussion was set off in my other post...and I think Oshyan Posted an idea/Solution..Not Sure though, I'll have a look in a while when i Get back in a few hours
Title: Re: Project : Celestrial
Post by: Oshyan on July 05, 2007, 01:25:18 PM
I would avoid use of heightfields for a planetary-scale solution. They don't wrap well to a sphere. You can use some basic function node setups to flatten certain areas for water and then selectively apply displacement for wave shape. This should not be terribly difficult. There are solutions for this (for example see the Canyon function setup) elsewhere on the forums in previous discussion.

- Oshyan
Title: Re: Project : Celestrial
Post by: zionner on July 05, 2007, 05:46:47 PM
Thanks Oshyan