Does any of u can suggest a book that talkin' about the basics of rendering, giving definitions for rendering related words...etc.
http://www.amazon.com/Physically-Based-Rendering-Second-Edition/dp/0123750792/ref=sr_1_3?ie=UTF8&qid=1393454469&sr=8-3&keywords=3d+rendering
http://www.amazon.com/Digital-Lighting-Rendering-Edition-Voices/dp/0321928989/ref=sr_1_1?ie=UTF8&qid=1393454469&sr=8-1&keywords=3d+rendering
http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/ref=sr_1_2?ie=UTF8&qid=1393454469&sr=8-2&keywords=3d+rendering
http://www.amazon.com/Mastering-mental-ray-Techniques-Professionals/dp/0470563850/ref=sr_1_1?s=books&ie=UTF8&qid=1393454551&sr=1-1&keywords=mental+ray
http://www.amazon.com/Crafting-3D-Photorealism-Lighting-Workflows/dp/0956817157/ref=sr_1_2?s=books&ie=UTF8&qid=1393454581&sr=1-2&keywords=mental+ray
Try these? I don't personally recommend them. I have not read any of them. I was just curious to see what was out there.
Personally I find that I enjoy theory and general discussions on a topic more *after* I have actually done some work in the topic. With rendering I would subject starting with a software specific study plan. For example, what renders do you have access to? Because terminology and theory will largly be the same accross the board. So while your learning the fundamentals you can also learn a specific software at the same time.
Mental Ray and VRay seem to have the most books.
If you are more specific about what you want to do/learn I can maybe help find a source. I spend a lot (most) of my time learning rather than doing :-\
Wow! Thx for the links. I will chk those books. I want to learn the basic stuff so I can understand TG better. Sometimes TG "renders" me unconscious with the amount of misunderstood words I can see in the menus...etc. Someone told me that TG works similar like any other render applications so I want to get some books that can give me the rock solid base for future learning...etc.
Well the first link seems to be what you are after? These books are not cheap though. Try to buy used (save a tree too ;) )
The book most relevant to TG is probably still: http://www.amazon.com/Texturing-Modeling-Third-Edition-Procedural/dp/1558608486/ref=sr_1_1?ie=UTF8&qid=1394761261&sr=8-1&keywords=Texturing+%26+Modelling+%3A+A+Procedural+Approach
"Texturing and Modeling: A procedural approach"
- Oshyan
Oh yeah...thx. I will get that one ;)
Thanks Oshyan. I may pick this one up to since you recommend it. I had never seen it before, and I don't know why it did not come up when I searched.
Besides just being "relevant" do you also say it is "good" as books like these go?
I actually haven't read it. ;) But I know Jo has recommended it several times here on the forums (the first 5 chapters in particular), and I believe Matt may have also mentioned it.
- Oshyan
My wife gave me that book about a year ago, after a couple of days I went out and bought a couple of used Trigonometry text books to try to understand the first book. I now have 4 books gathering dust on a bookshelf. Humbling. There are some 'take-aways' that are insightful and I love having a resource of that caliber, maybe someday I'll...
^^ well, my math phobia is back. Thanks.