Planetside Software Forums

General => File Sharing => Shaders, Materials => Topic started by: fleetwood on March 06, 2014, 09:35:17 AM

Title: Symmetrical texture on single object
Post by: fleetwood on March 06, 2014, 09:35:17 AM

You have probably heard of or encountered a Portuguese Man-O-War, but the legendary Portuguese Man-O-Meringue is extremely rare and is seldom seen. Find one of these harmless beasts washed up on the beach and you need never worry about dessert again.

This Texture has symmetry occurring on a single object.
The Meringue texture uses the Transform Input shader to translate the texture to the exact coordinates of the object. If the object is moved to a new location, the Transform shader must also have the Translate function set to the new coordinates of the object because the texture is symmetrical on either side of the line where X = zero .
Title: Re: Symmetrical texture on single object
Post by: archonforest on March 06, 2014, 09:54:22 AM
"sweet" ;D
Title: Re: Symmetrical texture on single object
Post by: Thelby on March 10, 2014, 11:35:08 PM
Kind of reminds me of the baked "Meringue" on a "Lemon Meringue Pie". Very Cool!
Title: Re: Symmetrical texture on single object
Post by: masonspappy on March 11, 2014, 06:41:21 AM
Quote from: Thelby on March 10, 2014, 11:35:08 PM
Kind of reminds me of the baked "Meringue" on a "Lemon Meringue Pie". Very Cool!

That's what I was thinking too.
Title: Re: Symmetrical texture on single object
Post by: bobbystahr on March 24, 2014, 01:34:40 PM
Quote from: fleetwood on March 06, 2014, 09:35:17 AM

........ you need never worry about dessert again.



LOL...good'un!