I just saw this on the Lightwave forum:
http://xoio-air.de/2014/3d-people-model-set/
Max and OBJ versions are included.
Cool, Kadri, thanks!
Great...thx for sharing the link. :)
Fantastic.............thanks Kadri. :)
This is something I waited for for a very long time! Thanks Kadri and please... moahr, moahr! :D
:)
Did anyone tried these in TG3 ? Any problems?
Yeah I tried as an OBJ and got no people. More like a wall! :P
Quote from: matrix2003 on March 10, 2014, 07:19:26 PM
Yeah I tried as an OBJ and got no people. More like a wall! :P
Thanks!I will try it too then.
Edit: I broke the file apart.There are 1 people in one OBJ file now.
But i was lazy to assign the image maps.
If anyone wants to do this or in a better way please post them here if you want to.
Edit: Sorry removed the file
Second part.
Edit: Sorry removed the file
I loaded it (obj) into Lightwave and deleted the "wall/floor" plane and flipped the models 180. Ran it through Poseray and it rendered out okay in TG3. I'll have to figure out how to apply the maps though. I also saved each person out individually.
I did notice there were 137485 non-planar poly's and 126 >4 vertices in the whole group. Poseray will take care of those. They do scale out to about 6 foot tall though.
Jaf the individual files above are saved from Poseray but i haven't changed anything.
I have only repositioned them.
Had a look at the models and in Wings3d they opened with many
creased edges spread randomly over the figures,which happens
quite often with 3dsmax generated objs btw.
The inner edges of the eyelids should stay creased the others not.
I haven't tried them in TG3 but they don't look suited for closeup images.
Other then that they might be good enough probably.
Kadri, can u tell me how to apply the textures on these models?
Something like this.You can change it in the way you want.
But be aware , i looked at the files i posted they need serious work to be better as J meyer mentioned.
Using the originals and making changes from there is probably better
Put this file where the obj objects and textures are and load it from there.
Edit:Sorry removed the file.
I managed to separate the guys, adjust the pivot and applied the textures. Then I imported them into TG and saved each of them as a TGO.
I'd love to share the final ones, so that everyone can use them, but I'm afraid I'm not allowed to?! What do you think?
By the way, as the company said, they are far away from perfect, but from a distance they don't look too bad.
Looks good Hannes.
I haven't seen anything about sharing there?
Is there any restriction?
Would be sweet if you shared them :)
Disclaimer:
"...You are allowed to store these files for personal use , provided that you do not remove any copyright, this disclaimer notice or other proprietary notices contained in the original materials or on any such copies. However, you are NOT allowed to distribute them commercially, forward them to third parties or put them on your website for download! A hyperlink from another website to our site is appreciated..."
OK, I won't distribute them commercially, but would I forward them to third parties if I would share them here? If I'd create a folder with the original files PLUS the TGOs, would that be legal?
I removed the files. I don't have the mood to deal with any restrictions :)
Sorry guys, for some minutes I had posted the TGOs as a packed file, but I'm not sure anymore that this is OK, so sorry for teasing...
I just sent an email to the Xoio team and asked them, if I'm allowed to share the converted TGOs with you.
As soon as I have an answer, I'll post it.
Great! Thx for the handling ;)
I hope they say yes to Hannes .
But the basic way to do it is this.
After you load the file go in the object node and find the Default shader.
Open the "Colour image" and find the image you want to use.
Basically that is it.
But there are more options for reflection etc.
You can play and use it the way you want.
If you want to use an image shader use nearly the same way
but be sure to choose " Object UV (if available)" in the "Projection type"
Hannes, Looks good! If you don't mind, what values did you use to adjust the pivots? I messed with it in Poseray but couldn't come up with the correct orientation.
I did that in 3ds max. I imported the models (actually the bodies and the heads were separate parts). I connected both of them, applied the correct textures and moved the pivot between their feet and moved the whole model to 0,0,0. then I exported them as OBJs.
For those who are interested, I had to convert the meshes to editable polys, because otherwise Max would freeze while exporting. I have no idea why, but in the end it worked.
Thx Kadri for the write up :)
:)
Yeah, the way I read the disclaimer you cannot provide the files whether original or modified to anyone. This can be fixed by getting express approval, let's hope that happens. Thanks for the effort Hannes. Too often I have downloaded models only to discover that before I can use them in TG I need to fix them up, which can be very time consuming, especially when you don't know what you are doing :)
Let's see what they answer.
@Kadri: that would be the way to use them for anyone. Unfortunately it's just one mesh including this weird stage object, and everything is rotated.
Hopefully they are permitting the sharing, because otherwise this model would be almost useless (in my opinion...)
Yes Hannes.That explanation was only about if someone can get them as individual objects in TG3.
In this state the objects aren't useful at all in TG3.
Hi, I thought I read that they wanted people to improve them. The implication that I got is that any improvements would/should be posted on the orignal source site. And they could be downloaded from there?
Non commercial? lol. So I make art that is not commercial (as opposed to a commercial artest, like say, a graphic designer.) And I sell my non commercial work.
I think its funny when people write legal contracts but have no understanding of how the law works or of how words have different meanings than are used in normal speech. Most of the legal disclaimers that get passed around on the net are just reworded bad legal advice constructed from opinions found on line.
I have been reading about copyright and such. Its funny what you can get away with simply by calling something "ART" and being prepared to back it up.
Anyway, Graphic designers have a guild, of sorts. 3D really needs one too.
Sorry for the off topic. But their lazy imprecise "legal" disclaimer irritated me a bit. Especially after Hannes went through the trouble of fixing their models.
Well but you are right. I remember your industry ethics question and I still believe that most disclaimers and licence agreements are just intended to scare <something, something> out of users. >:( At times, when I read those I even wonder if I should open or run the file in the first place!
If it's a freebie and you do give a credit to creator... than what can be wrong?
I just got an email from Peter of the Xoio team. It turned out that we know each other from a german 3ds max forum. Funny!
He asked me to send him the converted files, which I did, and they are planning to make them available as download from their website. Perfect!
I think this will be a lot more convenient than discussing about disclaimers, don't you think? ;)
Sounds good Hannes.
Its great to know people Hannes! Thanks for all your work :)
Have you seen this?
http://www.makehuman.org/
Standalone now,win,osx,linux.
Funny,might be useful to get human base meshes on the fly.
The obj exporter doesn't work properly with normals checked,
gives lot of missing polys then,so better leave that unchecked
and add normals in your modeling app.
There is another standalone app to make your own morph targets,
but I haven't tested that.
Tadaaaaaaaaaaaaa!!!
Here we go:
http://xoio-air.de/2014/3d-people-model-set/#more-2805
See the downloads to the right and scroll down to the description. The textures are included.
Sweet! Thank you Hannes :)
Awesome, thanks man! Now, if I only can get them medieval looking ;D
You're my hero, Hannes! Cool action of yours. And very nice that the Xoio guys are so willing.
Thanks guys. Yes Ulco, they were (I should say he (Peter)was) very open and friendly. Made my day... ;D
Thx for taking full responsibility for the whole cycle and push it through ;)