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General => Image Sharing => Topic started by: Lady of the Lake on March 10, 2014, 10:46:53 AM

Title: In the Stillness of Utah
Post by: Lady of the Lake on March 10, 2014, 10:46:53 AM
Terrain: Olimar Desert.ter; cloud clip by ChrisC

Thanks for looking.
Title: Re: In the Stillness of Utah
Post by: TheBadger on March 10, 2014, 11:50:32 AM
What is "Olimar"

Is this what you got from the file or did you work on it too? I hope to see much more of the Satellite data being used in the coming weeks! Even the low arc seconds give great starting points!

Although Im still not sure what all the file formats mean.
Title: Re: In the Stillness of Utah
Post by: choronr on March 10, 2014, 12:42:21 PM
Nice work Lyla. The colors and light are fitting for these landforms.
Title: Re: In the Stillness of Utah
Post by: Lady of the Lake on March 10, 2014, 12:52:05 PM
I'm sorry I don't remember where I got it....it was among a bunch of others I downloaded a long time ago. 
Title: Re: In the Stillness of Utah
Post by: mhaze on March 10, 2014, 02:45:47 PM
Great colour and light - perhaps a touch of the strata and outcrop shader!
Title: Re: In the Stillness of Utah
Post by: archonforest on March 10, 2014, 02:55:41 PM
As above :D Nice and looks pretty hot...
Title: Re: In the Stillness of Utah
Post by: Lady of the Lake on March 12, 2014, 03:13:52 PM
Decided to try to make this image better.  I think I succeeded...BUT can someone tell me what caused the white flecks and what looks like a piece of the sky on the right hand foreground rock?   The flecks I can get rid of in post easily but the sky patch is pretty big. 

Title: Re: In the Stillness of Utah
Post by: bla bla 2 on March 12, 2014, 03:16:57 PM
Pour le rocher as-tu mis, le displacement à 1 ?

Il faut mettre à 1.5 ou 2.

For the rock did you put the displacement 1?

Must be put 1.5 or 2.
Title: Re: In the Stillness of Utah
Post by: yossam on March 12, 2014, 03:50:02 PM
Those are artifacts in your terrain. They are usually caused by too much displacement.  :-\



Title: Re: In the Stillness of Utah
Post by: Lady of the Lake on March 12, 2014, 04:04:02 PM
I did not change the rocks from my last image.  There were a couple of the tiny flecks but now I have this big sky patch. 
Title: Re: In the Stillness of Utah
Post by: Kadri on March 12, 2014, 05:01:48 PM

Have you tried to use a crop render with "Displacement tolerance" set to 2 in the Planet node
or with a lower "Gradient patch size" setting?
Render time will be longer but a crop render and using postwork should be easy.
Title: Re: In the Stillness of Utah
Post by: Lady of the Lake on March 16, 2014, 02:17:01 PM
Thanks everyone for the help. 
Title: Re: In the Stillness of Utah
Post by: TheBadger on March 16, 2014, 05:21:50 PM
The distant parts look especially nice.