After giving bad or at least incomplete advice over in otakars "Castle Formation" thread
(image section) I prepared some pics to illustrate one correct way of displacing and
coloring a Displaceable Object,kind of compensation so to say.
1.[attachimg=1]
This is the slightly elongated Cube undisplaced and displaced by a Power Fractal.
2.[attachimg=2]
With Round Radius set to five.
3.[attachimg=3]
With color added (PF connected to a Surface Layers colour input and on the right
with a Transform Input Shader set to use World Space inbetween.)
4.[attachimg=4]
And at last displacement added (color based and thus applied via a copy of the
color PF set to white and black again and connected to a Displacement Shader
that feeds the child input of the Surf.L..It was done like this to get the displ
to match the colors.On the left: no World Space,no match. On the right: with
a Transform Input Sh inbetween -> perfect match.)
5.[attachimg=5]
The nodes.
Hope this will be of use to someone.
Hey Jo...as there are no numbers attached I can't seem to get what you got...maybe a clip file would help if you have spare time....thanks
well this got me experimenting with image maps...here. in graphic form, is what I found.
Why the default shader?
Quote from: mhaze on May 12, 2014, 03:23:18 AM
Why the default shader?
That is what is attached out of the box.
Here is the file I used for the above pics.
Quote from: mhaze on May 12, 2014, 03:23:18 AM
Why the default shader?
In case that question was for me the default shader is still there because I made
all of the pics with one tgd and it was needed for the gray shaded versions.
Quote from: j meyer on May 12, 2014, 12:43:20 PM
Quote from: mhaze on May 12, 2014, 03:23:18 AM
Why the default shader?
In case that question was for me the default shader is still there because I made
all of the pics with one tgd and it was needed for the gray shaded versions.
Oh....O K, was gonna ask that as well;..thanks also for the .tgd...I learn best by seeing most times so visual tutes work best for me.
Thanks makes sense now.
Well looking at those nodes I see the error of my ways...many thanks. Below is what happened before you posted the .tgd when the PFs' drove me nuts and I added image maps and inappropriately scaled objects into the mix. Think it's called, "Scale is for Fish and Snakes" ::)
Anyway this rock looks great, Bobby.
But the color of the grass makes me blind!! ;D ;D ;D
Quote from: Hannes on May 13, 2014, 03:32:20 AM
Anyway this rock looks great, Bobby.
But the color of the grass makes me blind!! ;D ;D ;D
Thanks Hannes...that was the real focus, the rest is OCD on my part. The actual grass object is Walli's...the ground colour is a clip from the presets I think...I may have tried a PF grass attempt again...rarely successful; often garish, maybe that is mine, heh heh heh......as a colour blind artist I count on others being correct..maybe it's the light as Walli's a pro if it's on the pop.