Planetside Software Forums

General => Terragen Discussion => Topic started by: Mid-Knight Acchan on March 26, 2014, 03:18:13 AM

Title: About the import of the tree model in the Evermotion Inc.
Post by: Mid-Knight Acchan on March 26, 2014, 03:18:13 AM
Hello
I used and rendered two models.
It is a model in the xfrog Inc. and a model in the evermotion Inc..
It is either of free samples.

The model in the evermotion Inc. broke.
Will it be because it used ".png file" by the image image?

http://www.evermotion.org/modelshop/show_product/archmodels-vol-136/10579/0/0/
Title: Re: About the import of the tree model in the Evermotion Inc.
Post by: Mid-Knight Acchan on March 26, 2014, 03:18:57 AM
http://www.evermotion.org/modelshop/show_product/archmodels-vol-136/10579/0/0/
Title: Re: About the import of the tree model in the Evermotion Inc.
Post by: yossam on March 26, 2014, 03:37:25 AM
This what you lookin for?


You need to go to your parts shader for the tree and apply the opacity image in the leaf shader.
Title: Re: About the import of the tree model in the Evermotion Inc.
Post by: Mid-Knight Acchan on March 26, 2014, 04:12:20 AM
Thank you! yossam
It was well in allocating "AM136_001_leaf_color_01.png" of the bundling made.
Title: Re: About the import of the tree model in the Evermotion Inc.
Post by: bobbystahr on March 26, 2014, 02:04:40 PM
Has any one rotated this free tree...it's open on the back side of the trunk, maybe a 6 " gap....broken ware freebie...will show in pops as a certain % are back facing but nice enuff for a solo fill in tree.

EDIT: I could be mistaken as it doesn't appear so in Bryce
Title: Re: About the import of the tree model in the Evermotion Inc.
Post by: Zairyn Arsyn on March 26, 2014, 03:26:42 PM
i had the same problem a couple weeks ago with some png's from Ivy Gen, converting them to .tif files seemed to work