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General => Terragen Discussion => Topic started by: archonforest on March 27, 2014, 02:15:45 PM

Title: Fake stones
Post by: archonforest on March 27, 2014, 02:15:45 PM
I am "experimenting" with fake stones but I failed after 5 minutes. Can someone help me out so I can take my 1st step here...
When I insert a rock that of crs looks like CG from 1974. Therefore I want to give some bumpiness so it is closer to a rock but how? Whatever I try my rock just turns black. I do not even see how to attach a new shader to the rock. If I replace the default shader all goes black >:(
Title: Re: Fake stones
Post by: bobbystahr on March 27, 2014, 07:23:07 PM
In the Fake Stone dialogue you'll see Surface Shader...I often use a Default shader and add either image maps or PFshaders in the available slots till I have something I like.

EDIT...I've added a .tgd for you to load and study...easier than many words.
Title: Re: Fake stones
Post by: Oshyan on March 28, 2014, 03:19:06 AM
There are also some presets included with TG3 that show some improved texturing for Fake Stones vs. the default.

- Oshyan
Title: Re: Fake stones
Post by: archonforest on March 28, 2014, 06:53:48 AM
Thx Bobby for the file. I will study it ;)

Oshyan I have the free TG3 and I did not see any presets there... :-[
Title: Re: Fake stones
Post by: bobbystahr on March 28, 2014, 08:52:21 AM
Quote from: archonforest on March 28, 2014, 06:53:48 AM
Thx Bobby for the file. I will study it ;)

Oshyan I have the free TG3 and I did not see any presets there... :-[

you have to download them separately from the Terragen site. Scroll down to the bottom on the downloads page where the free XFROG plants are...there's also a free pack of Walli plants....
Title: Re: Fake stones
Post by: archonforest on March 28, 2014, 09:39:16 AM
Wow thx man! I missed that link big time but now I have it :D :D

BTW, I looked your file. I was thinking before fake stones are objects but from your file I can see they are procedurals? This is how u create fake stones? Or it is up to the person what he/she uses?
Title: Re: Fake stones
Post by: bobbystahr on March 28, 2014, 09:48:39 AM
Quote from: archonforest on March 28, 2014, 09:39:16 AM
Wow thx man! I missed that link big time but now I have it :D :D

BTW, I looked your file. I was thinking before fake stones are objects but from your file I can see they are procedurals? This is how u create fake stones? Or it is up to the person what he/she uses?

Fake stones are geometry and grow out of the terrain. They are a Shader not an object and as far as I know this is the main/only way to create them. There is in TG3 a Rock object that can be populated in the Add Object drop down menu as well.
Title: Re: Fake stones
Post by: archonforest on March 28, 2014, 09:52:40 AM
Ohh yeah that was my mistake. I tried the rock object ::) and tried to "bump it up" but nothing happened :D