Planetside Software Forums

General => Terragen Discussion => Topic started by: Kadri on April 01, 2014, 11:17:25 AM

Title: Bounding box problem
Post by: Kadri on April 01, 2014, 11:17:25 AM

*Open 3 or more  "Simple shape shader"'s.
*Adjust the 3D preview so that you can see the bounding box of all of them.
*Select them by right clicking on the 3D preview window one by one.

Not all of those shaders bounding boxes changes to yellow.

This frustrated me today because the center was away from the 3D Preview window
and i used only the yellow bounding boxes to choose them.

Not sure if this is anything graphics card OS etc. or Terragen related.

Searched here but could not find something like this.

Terragen v3.1(3.1.02.0), Windows 8.1 64 bit.
Title: Re: Bounding box problem
Post by: jo on April 01, 2014, 04:25:58 PM
Hi Kadri,

Do you mean you were selecting them using the "Select object or shader" menu in the 3D Preview context menu?

Regards,

Jo
Title: Re: Bounding box problem
Post by: Kadri on April 01, 2014, 04:57:14 PM

Yes Jo.
With the right mouse button.
Title: Re: Bounding box problem
Post by: Kadri on April 01, 2014, 05:25:30 PM

That problem happens to me when they are on the exact same place Jo.
Just a little change in the place of the nodes and the yellow bounding box appears again.
I will update my graphics driver tomorrow hopefully.
Will see if it changes.
Title: Re: Bounding box problem
Post by: jo on April 01, 2014, 06:30:01 PM
Hi Kadri,

If they're all in the same place then what's probably happening is that one of the unselected bounding boxes is drawing on top of the selected one. This means the white bounding box is drawing on top of the yellow bounding box. This is something I'm aware of. Updating your graphics driver won't help with this. Thanks for reporting the problem, I'll look into improving things for the next release.

Regards,

Jo
Title: Re: Bounding box problem
Post by: Kadri on April 01, 2014, 06:44:05 PM

Thanks Jo :)
Title: Re: Bounding box problem
Post by: bobbystahr on April 01, 2014, 06:55:44 PM
well sorted Jo...
Title: Re: Bounding box problem
Post by: jaf on April 01, 2014, 07:22:49 PM
How about adding that little "lock on" checkbox so the transform arrows stay locked to the object/shader?  Wouldn't fix the white overlaying the yellow, but at least you could still move it.  I know you're probably tired of seeing this. ;D
Title: Re: Bounding box problem
Post by: jo on April 01, 2014, 08:00:41 PM
Hi Jaf,

Quote from: jaf on April 01, 2014, 07:22:49 PM
How about adding that little "lock on" checkbox so the transform arrows stay locked to the object/shader?  Wouldn't fix the white overlaying the yellow, but at least you could still move it.  I know you're probably tired of seeing this. ;D

You can still move it. If you have three simple shape shaders in the same location and select one using the context menu then you can move it using the handles even though the bounding box isn't showing as yellow. Simply click and drag on the handles.

Regards,

Jo
Title: Re: Bounding box problem
Post by: jaf on April 01, 2014, 09:54:05 PM
I was referring more to where several objects are close to each other and you select it with the right click then click on one of the arrows to drag but it switches to a different object.