Hi guys,
Curious to see if anyone knows how I can cover an imported obj with patches of snow? My terrain is currently snowy, but I would like there to be "mounds" of snow on this dome in my scene (see attached picture). Ideally the snow would have volume to it... I'm thinking this is as simple as a displacement shader of some sort. Can anyone guide me in the right direction? I'm fairly new to the program.
With TG 3.1 you can populate on object surface.
So you can create small white object for the snow and populate top of your object.
There was a subject about moss on rocks.
here is the link , play with the tgd file and snow is just a white moss ;)
http://www.planetside.co.uk/forums/index.php/topic,17810.msg172510.html#msg172510
David
For a dome like this it would be fairly simple. Just use a simple shape (circular) at its location and raise the planet there. The snow will grow higher than the dome. Needs some fiddling, but should work.
For thin snow, you can add a surface shader with a slope restriction into the object part. Bump can be applied, displacement not, unless you use noRT for objects, which could well work in this scene.
Or model some snow for your dome.
Awesome, will try these out... thanks!