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General => Image Sharing => Topic started by: Rocknugraphics on April 02, 2014, 09:03:37 PM

Title: first render using tg3
Post by: Rocknugraphics on April 02, 2014, 09:03:37 PM
First attempt. Any advive woul be greatly appreciated
Title: Re: first render using tg3
Post by: Zairyn Arsyn on April 02, 2014, 11:58:55 PM
this is a good first render :)
Though I think you need some trees or foliage on the island in the background, thats my favorite part of the image btw.



Title: Re: first render using tg3
Post by: Rocknugraphics on April 03, 2014, 12:56:17 AM
Thanks Im still trying to get the population thing figured out. Everytime I try. Its forces closed tg3. I even try setting the spacing and still happens.
Title: Re: first render using tg3
Post by: Hannes on April 03, 2014, 01:54:11 AM
Good start! There may be a memory issue that forces TG to close. Is it after populating or before or during render?
Title: Re: first render using tg3
Post by: Rocknugraphics on April 03, 2014, 01:57:52 AM
Right after populating
Title: Re: first render using tg3
Post by: N-drju on April 03, 2014, 02:12:33 AM
I agree with Zlain - needs some foliage and trees. Perhaps a yacht or two on the water? Go to XFrog.com they've just "liberated" some of their tree models and they are free at sample page now. :)

I had my own issues with populations too. First of all check if there is no 0 spacing set by any chance in one of them.
Title: Re: first render using tg3
Post by: Dune on April 03, 2014, 02:28:35 AM
The 0 issue has been dealt with; you now get a warning. EDIT: spacing can be zero for equal distances, but population size at 0 was a problem before.
Nice first render, we hope you're here to stay. Some populations would be good indeed. As the island is rather far away, you'd only need to populate the front part, not the distance. Did you locate the cener of the population into the center of the island. You can see the lines of the square population, t5hat should be just big enough to cover that island. Bigger has no use. Then measure the water height (lake Y) and add a distribution shader with minimum height at that level, softened a few meters, as masking shader. Perhaps use a power fractal as mask for the distribution shader for some dispersal/patchiness of trees. If you can't figure out what goes wrong just post your tgd and we'll have a look.
Title: Re: first render using tg3
Post by: TheBadger on April 03, 2014, 03:03:59 AM
Nice work. I especially like the terrain shapes.
Title: Re: first render using tg3
Post by: Rocknugraphics on April 04, 2014, 02:50:03 AM
Ok I have followed all the tutorials on object placement, downloaded wallis pk and still get crash on populate.
  Someone was saying something about ram. I have 6 gb but only 2 are usable. Could this be the problem? Thanks for the help in advance.
Title: Re: first render using tg3
Post by: Dune on April 04, 2014, 02:53:27 AM
Depends on how heavy your objects are and how many are loaded, and how large the populations are. Can you give us any insight in that? Is it very extreme? I used to work with 2 gig, and that went well overall, unless extreme populations were used.
Title: Re: first render using tg3
Post by: archonforest on April 04, 2014, 04:36:15 AM
You got 6G and can use only 2? That is weird. Can u explain more? U got a 64 bit rig or 32? 64 should utilize and recognize 6G. If not that can be causing the crash...
Title: Re: first render using tg3
Post by: Rocknugraphics on April 04, 2014, 02:47:01 PM
Its a 64. I tried a heavy rock population using the terragen rocks works fine but anything othet than that it crashes
Title: Re: first render using tg3
Post by: archonforest on April 04, 2014, 03:49:54 PM
I also had an object that crashed TG until I gave up to use that tree. Since then it is okay. So u say whenever u try to use an object as a population it crashes? Or it only crash on the current scene? Are u populating a big area with very small distant in between the objects? (I had this problem before and TG did not liked it)
BTW whats up with the RAM? U installed 6 and Windows registers only 2?
Title: Re: first render using tg3
Post by: Rocknugraphics on April 04, 2014, 04:26:22 PM
Just found out the problem. Bought my laptop through walmart. Was supose to have 8 gigs ram preinstalled bios showed 8 with only 2 available. Opened the lap top. It only has 4 gigs ram. So buying a new computer in the morning. See if that helps.
Title: Re: first render using tg3
Post by: archonforest on April 04, 2014, 04:30:37 PM
WOW! :o
Well if I would u before buy I would install TG on the new laptop and see that all is okay. Just in case ::) Before u put the bucks on the table :D
Title: Re: first render using tg3
Post by: Dune on April 05, 2014, 03:43:12 AM
Another thing that might cause a crash (I once encountered); if your object is not at 0/0/0 (it's own center). In Poseray you can check where it's sitting, and change it.
Title: Re: first render using tg3
Post by: Rocknugraphics on April 06, 2014, 02:35:35 PM
Problem solved. I upgraded the Ram to 16 gigs wiped the harddrive and reinstalled windows 7 now tg3 runs smoothly..
Title: Re: first render using tg3
Post by: Oshyan on April 06, 2014, 03:06:46 PM
Glad to hear it.

- Oshyan
Title: Re: first render using tg3
Post by: Rocknugraphics on April 19, 2014, 12:41:37 AM
Well ran into another strange problem.
Reinstalled windows 7, upgraded the ram to 8 gigs. Reinstalled TG3.
fired up TG3 before installing graphics excellerater.  Everything worked great except the preview window being real sluggish. Even was able to populate trees in my scene.
Figuired all was fixed. So I installed the graphics excellerater and fired up tg3 again. Thought WOW everythings working awesome. Went to populate some objects and BAM tg3 froze up again.
Not really a major problem. I just have to roll back the driver before doing any model populating.
Has anyone else had this issue and if so. How did You remedy the problem?
Title: Re: first render using tg3
Post by: archonforest on April 19, 2014, 01:41:14 PM
So u sayin that w/out graphics driver you can populate and with graphics driver TG freeze?
Title: Re: first render using tg3
Post by: Rocknugraphics on April 19, 2014, 02:07:19 PM
Quote from: archonforest on April 19, 2014, 01:41:14 PM
So u sayin that w/out graphics driver you can populate and with graphics driver TG freeze?
Yes. This is driving Me nuts. Granted its not a long drive
Title: Re: first render using tg3
Post by: archonforest on April 19, 2014, 03:27:15 PM
geee...that is something. Something here is just not make sense at all. As far as I know populating has nothing to do with the VGA card nor the driver.  U said all good in TG until u want to populate....hmmm...something is fishy here ???

Can u pop in another vga (different brand and driver) card with driver installed..etc? and try to populate? Maybe populate only a small area with very few trees...
Title: Re: first render using tg3
Post by: Oshyan on April 20, 2014, 02:54:28 AM
Video driver issues can cause problems in some cases, depending on what is being displayed in the 3D Preview for example. Try disabling visibility of the population before you populate it as a test.

- Oshyan
Title: Re: first render using tg3
Post by: Rocknugraphics on April 22, 2014, 02:39:00 PM
Problem Solved. I through the old computer out the window and bought a new one.
Title: Re: first render using tg3
Post by: kaedorg on April 23, 2014, 12:56:55 AM
Quote from: Rocknugraphics on April 22, 2014, 02:39:00 PM
Problem Solved. I through the old computer out the window and bought a new one.

What a way to solve a problem. Hope we'll never have problem together  :o
Title: Re: first render using tg3
Post by: archonforest on April 23, 2014, 02:56:03 AM
He is the Man! ;D