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General => Image Sharing => Topic started by: Hannes on April 03, 2014, 02:12:35 AM

Title: Jamie in the temple (Update on page 2)
Post by: Hannes on April 03, 2014, 02:12:35 AM
The character is one of those free samples that once were available here:
http://www.ten24.info/?tag=3d-scan-store
As far as I remember this guy is called Jamie. Hence the name of the image. It seems they do not have any free samples anymore, but I have them on my HD!! :)

The temple is a free Turbosquid model (search for Hatra temple), which I had to modify: the columns were too thick.
Trees and ferns by X-frog, grass by lightning (I still like to use this), birds by myself.
Title: Re: Jamie in the temple
Post by: N-drju on April 03, 2014, 02:17:54 AM
Geee... That's monumental Hannes!

Those god rays - is the "receive shadows from surfaces" the way to do it?
Title: Re: Jamie in the temple
Post by: Dune on April 03, 2014, 02:21:46 AM
That is GRAND, Hannes! Very powerful work. I also like the way the sun shines through the birds' hand feathers. I suspect you didn't use soft shadows; it might even be better with it (if you don't mind me saying so).
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 02:27:34 AM
Thanks guys.
@N-drju: exactly!
@Dune: you're absolutely right. During the render in high definition I saw the very sharp rays, and I thought as well, that soft shadows might be an improvement. This one took 30 hours to render. I might try it with soft shadows, but I expect at least 40 hours of rendertime  :(
Title: Re: Jamie in the temple
Post by: Dune on April 03, 2014, 02:33:17 AM
Yeah, it wil be a dramatic increase. Hopefully one day a different calculation method can be introduced so that soft shadows (and water) take less time.
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 02:40:36 AM
Doing some tests now.
Title: Re: Jamie in the temple
Post by: N-drju on April 03, 2014, 02:45:10 AM
40hrs? Hmm... and what settings do you use when doing soft shadows? I usually stick to diameter around 0.7 and 10-12 samples. Larger diameter seems far too blury for me, I don't like that effect. :P

How much do god rays add to render time...? Tell me or kill me now... :-\
Title: Re: Jamie in the temple
Post by: Dune on April 03, 2014, 02:47:13 AM
0.5 is supposed to be reality, but I often go a little higher also, up to 1. But I try to reduce samples as much as possible, more samples meaning more render time. When ground is rough, even 4 samples will do nicely.
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 03:09:57 AM
Since TG has to compute the shadows inside the cloud it may take a lot of additional time to render. I don't know how much exactly, but it's quite some time.
I'm testing the default settings right now. I only want to soften the rays a little bit, not too much. Just to make them look a bit more realistic. If I'd use a much higher diameter, I think the rays would lose their dramatic effect.
Title: Re: Jamie in the temple
Post by: archonforest on April 03, 2014, 03:13:13 AM
Great composition. Everything just look right ;)
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 03:25:03 AM
I forgot to mention that I used the ivy generator as well. Lovely program!
Title: Re: Jamie in the temple
Post by: TheBadger on April 03, 2014, 03:32:36 AM
Can I have a render with a crop something like this for my desk top please?  :o :o :o :o :o

[attach=1]

Interesting pose for the figure too in light of the other content. Quite provocative. And of course the classical elements add instant weight and implied meaning. I like it a lot Hannes.

Title: Re: Jamie in the temple
Post by: mhaze on April 03, 2014, 05:49:47 AM
Superb work.  Well worth the the long render time!
Title: Re: Jamie in the temple
Post by: kaedorg on April 03, 2014, 06:31:20 AM
Beautiful composition.
Title: Re: Jamie in the temple
Post by: Kadri on April 03, 2014, 06:35:58 AM

The image looks great Hannes.

Have you tried the render layers for blurring the shadows and light rays a bit.
Maybe you could use them for such a postwork.
I haven't done it but in theory it could work.
Have anyone tried it?
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 06:58:04 AM
Thanks again. I have to admit that I haven't used render layers yet. Might be more comfortable.
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 07:48:53 AM
Kadri, I think blurring the atmosphere pass would blur the beams completely, which is not wanted. Using soft shadows leaves the beam shadows sharp where they begin and makes them softer the further away they are from the object that casts shadows, so I think I have to bite the bullet. :(
Title: Re: Jamie in the temple
Post by: yossam on April 03, 2014, 08:01:48 AM
Really good image...........waiting for the next.  :)
Title: Re: Jamie in the temple
Post by: Hannes on April 03, 2014, 08:10:01 AM
Me too. See you in a few days... ;)
Title: Re: Jamie in the temple
Post by: DannyG on April 03, 2014, 08:21:03 AM
Killer work Hannes
Title: Re: Jamie in the temple
Post by: zaxxon on April 03, 2014, 10:26:37 AM
An inspiring and visionary work, very, very nice!
Title: Re: Jamie in the temple
Post by: j meyer on April 03, 2014, 11:16:15 AM
 8) Very illuminated.

At the moment the Ten24 guys only have some excellent scanned head
reference images for free.
Sigh...,maybe in the future they'll share another one.
Title: Re: Jamie in the temple
Post by: Hannes on April 04, 2014, 09:24:11 AM
Here is the updated version. Soft shadows enabled (default settings). I think it's just enough soft. More blurring would look unnatural.
To reduce rendertimes I slightly decreased the quality settings of the render (from Det/AA 0.5/6 to 0.4/4). It took only 19 hours to render without being too noisy I think.
Additionally I added some more birds. I wanted at least one of them flying in a lightbeam casting a shadow in it. Took some time to place it, until it worked.
Thanks again Ulco for the soft shadow suggestion. It really looks more natural I think.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Kadri on April 04, 2014, 10:25:10 AM

Looks great Hannes.
Maybe with another 5 hours or so you could get rid of all the noise.

Now make an animation.


Just kidding  ;D
Title: Re: Jamie in the temple (Update on page 2)
Post by: inkydigit on April 04, 2014, 10:25:47 AM
awesome!
truly awesome!
:)
Title: Re: Jamie in the temple (Update on page 2)
Post by: yossam on April 04, 2014, 10:42:26 AM
Great image............ :)
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 04, 2014, 11:04:56 AM
Thanks guys.
Kadri, I really thought of animating the camera so that it moves slowly around Jamie. Maybe I'll do some tests. I still have my animated bird object sequence.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Kadri on April 04, 2014, 11:19:09 AM

I would really like to see especially those god rays moving Hannes.
Just those render times are deathly unfortunately :)
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 04, 2014, 11:20:56 AM
I'll try to make a very very low render quality animation to see if it's worth it.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Kadri on April 04, 2014, 11:22:33 AM

Actually as we talk about this,
if you use those clouds far away as a background image and even many of the background trees etc.too,
you might get a much lower render time probably.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 04, 2014, 11:32:25 AM
Good idea, Kadri. Maybe I'll give it a try and see how it looks.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Dune on April 05, 2014, 03:57:24 AM
Soft shadows did it, Hannes. Great image.... hope the animation will succeed (in my life time)  ;)
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 05, 2014, 08:53:55 AM
I'm rendering a very small animation right now. I left out the clouds and the trees for testing purposes. I could shorten rendertimes a lot by decreasing the radius of the localised cloud that represents the mist. It was way too large. But I realized that I have to check "receive shadows from surfaces" in the atmosphere's tab as well, because the sun is visible through the columns.

Some other ideas: I'll try to animate the mist (very subtle, not too much) to make it look less static. And I'll do some tests to animate the olive trees by using the mesh displacer. Maybe I can restrict the movement by the height control of a distribution shader?! They are all standing on the same level. They are single objects, no population.
And then there are the birds. I have the animated obj sequence, but it may be a problem to place them in a way that they don't fly right through the walls or columns of the temple.

Wish me luck! ;)
Title: Re: Jamie in the temple (Update on page 2)
Post by: Dune on April 05, 2014, 10:22:17 AM
Sounds good, should work what you say. Birds is a problem indeed, maybe leave them out? GOOD LUCK!
Title: Re: Jamie in the temple (Update on page 2)
Post by: Kadri on April 05, 2014, 10:30:40 AM
Good Luck!
How many frames do you plan to use Hannes?
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 05, 2014, 10:56:43 AM
Thank you all. I'm thinking of 250 frames. Ten seconds might be OK. Probably a very slow camera move, just to let the beams play with the camera a bit.
Title: Re: Jamie in the temple (Update on page 2)
Post by: Kadri on April 05, 2014, 12:08:10 PM

Estimated time of the test to finish (that sounds so serious :) ) ?
Very fast probably ?
Title: Re: Jamie in the temple (Update on page 2)
Post by: Dune on April 06, 2014, 03:27:46 AM
A sunrise would be cool as well, with color shift and play of beams, but that would take more than 10 seconds. Or as a time lapse idea.... add a population of people and change the seed every frame (or 2+).
Title: Re: Jamie in the temple (Update on page 2)
Post by: TheBadger on April 06, 2014, 05:57:02 PM
Oh boy oh boy! Looking out for this everyday!

Would be cool to see the figure in a pair of wings.  ;D
Title: Re: Jamie in the temple (Update on page 2)
Post by: Hannes on April 07, 2014, 12:35:00 AM
Thanks again.
Kadri, I made a lousy little test animation to see how the beams look. As soon as I have time I'll show it.
At the moment I'm struggling to get the trees animated. It looks quite promising, but the trunk is still wobbling too although there is a distribution shader with an altitude constraint. It is set correctly (I tested the distribution with a b/w surface shader).
Title: Re: Jamie in the temple (Update on page 2)
Post by: Markal on April 07, 2014, 07:07:43 PM
Super cool....how about having a giant bird or gorgon swoop in and pick up Jamie and fly off with him....yeah, Ray Harryhousen Hannes.
Just kidding.....this image rocks!!!
Title: Re: Jamie in the temple (Update on page 2)
Post by: bobbystahr on April 09, 2014, 10:57:01 AM
Quote from: Dune on April 05, 2014, 03:57:24 AM
Soft shadows did it, Hannes. Great image.... hope the animation will succeed (in my life time)  ;)

Yup...a big WOW for this scene...really gotta get to this section more...so much to catch up on.