Frankly, I was a bit surprised when I realized that the underwater world in Terragen interpretation can not be displayed using the Water Shader, but have to resort to setting the atmosphere. In my opinion this omission.
Is this a TG render? If yes, WOW!!
I can roughly understand what you mean, but what does otbrazit mean?
OK, thanks for the editing, but is this a TG render?
Yes, Hannes, it was done in Terragen. I realized that Water is only used as Mesh, and not as an object. I apologize for the bad English. I use a translator yet. :(
This looks amazing! How did you create the water surface? I mean the white sparkling?
I just posted in this scene Water and applied to the surface of PF. But the Rays are created without the intervention of water, but only using small dense clouds, as previously described in our forum.
Hm, this is a real good looking underwater scene. But I wonder if this could be done simply by turning things upside down. :D You know, you put the water then roll the camera and keep working on the rest.
Deep, deep, deep in talent....
Would you mind posting some settings of your water and/or a screenshot?
I put the file in the File Sharing
Thank you so much, Oleg! I'd like to give you a compliment of the highest order now: before I tested the file you generously uploaded, I thought you must be a cheater. This is no TG render! Never!
I even googled for images with the title "diver" to maybe find the one you put in here saying it's your render. Embarrassing!!!!! :-[ :-[ :-[ :-[
So Oleg, Hats off. Fantastic work. Simple and convincing!
Thank you, Hannes. I am pleased that you have so generously appreciated my humble work. Good luck to you!
Another beautiful image Oleg!
Related story I tried to do in Vue. That's what came out of it:
great stuff Oleg!
:)