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General => Terragen Discussion => Topic started by: bobbystahr on April 04, 2014, 07:42:00 PM

Title: Any one run into this
Post by: bobbystahr on April 04, 2014, 07:42:00 PM
I was bored and just playing with stuff I'd never touched and decided to see what the Gradient patch does in the Compute  node.
The following is my results....have a play with the .tgd if you've not run into this before. Change the shapes of the SS shader, size of the patch etc.
Title: Re: Any one run into this
Post by: fleetwood on April 05, 2014, 12:20:22 PM
I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.

http://www.planetside.co.uk/forums/index.php/topic,17686.0.html (http://www.planetside.co.uk/forums/index.php/topic,17686.0.html)
Title: Re: Any one run into this
Post by: bobbystahr on April 05, 2014, 05:52:01 PM
Quote from: fleetwood on April 05, 2014, 12:20:22 PM
I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.

http://www.planetside.co.uk/forums/index.php/topic,17686.0.html (http://www.planetside.co.uk/forums/index.php/topic,17686.0.html)

well I moved it up to 200 from the default 20 and the replicants moved farther apart the larger the number...rendered quite fast IIRC.
EDIT well I checked the screen grab and that was 500

Cool visual pun in the linked thread, heh heh heh
Title: Re: Any one run into this
Post by: Dune on April 06, 2014, 03:20:30 AM
Patch size also has its implications for layers that use displacement intersection.
Title: Re: Any one run into this
Post by: bobbystahr on April 06, 2014, 09:35:35 AM
Quote from: Dune on April 06, 2014, 03:20:30 AM
Patch size also has its implications for layers that use displacement intersection.

good to know...I'll mess around with that next.
Title: Re: Any one run into this
Post by: Dune on April 07, 2014, 05:15:07 AM
The larger the patch size, the smoother the 'snow' will be, crudely stated.