I was bored and just playing with stuff I'd never touched and decided to see what the Gradient patch does in the Compute node.
The following is my results....have a play with the .tgd if you've not run into this before. Change the shapes of the SS shader, size of the patch etc.
I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.
http://www.planetside.co.uk/forums/index.php/topic,17686.0.html (http://www.planetside.co.uk/forums/index.php/topic,17686.0.html)
Quote from: fleetwood on April 05, 2014, 12:20:22 PM
I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.
http://www.planetside.co.uk/forums/index.php/topic,17686.0.html (http://www.planetside.co.uk/forums/index.php/topic,17686.0.html)
well I moved it up to 200 from the default 20 and the replicants moved farther apart the larger the number...rendered quite fast IIRC.
EDIT well I checked the screen grab and that was 500
Cool visual pun in the linked thread, heh heh heh
Patch size also has its implications for layers that use displacement intersection.
Quote from: Dune on April 06, 2014, 03:20:30 AM
Patch size also has its implications for layers that use displacement intersection.
good to know...I'll mess around with that next.
The larger the patch size, the smoother the 'snow' will be, crudely stated.