Planetside Software Forums

General => Image Sharing => Topic started by: Aragon Speed on July 12, 2007, 07:04:15 AM

Title: Exploring and Sleepy Mountain
Post by: Aragon Speed on July 12, 2007, 07:04:15 AM
I'm still practising with the tech preview, but here are the first two pictures I've done that I feel are worth showing off.

Exploring. (http://downloads.thexuniverse.com/Aragon_Speed/CG/Exploring.jpg)
Sleepy Mountain (http://downloads.thexuniverse.com/Aragon_Speed/CG/Sleepy_Mountain.jpg)

The first picture has an imported Boron Krait model from the Xtended Mod for X3: Reunion.

Comments and criticism welcome. ;)
Title: Re: Exploring and Sleepy Mountain
Post by: rcallicotte on July 12, 2007, 09:09:14 AM
Like both.  The first one needs a little more detail on the forward terrain.

The second one reminds me of flying on a cool morning.  Great feel.
Title: Re: Exploring and Sleepy Mountain
Post by: old_blaggard on July 12, 2007, 09:31:50 AM
The second has more in terms of realism, in my opinion, but with some more work on the foreground the first has lots of potential.
Title: Re: Exploring and Sleepy Mountain
Post by: Mavcat on July 12, 2007, 11:19:04 AM
Agree with calico and blaggard,on the first one the foreground needs more detail,and on the background on the left a bit more random population,it looks like crops now :p Second one is good,only you can see the different colors on the mountain,which makes it looks low-res :)
Title: Re: Exploring and Sleepy Mountain
Post by: Aragon Speed on July 14, 2007, 05:34:47 AM
Thx for the comments. The first picture was more an exercise in importing a large model. It should also have a ton of grass filling the gaps, but I haven't got enough ram for a population of that size yet (TG2 kept crashing with the grass turned on ;D ). It was also supposed to have someone walking up the slope toward the camera, but my model has 49 different textures and the multi-shader only allows the first 17 when trying to import it from an .obj. Don't know if the full version of TG2 will support more entries in the multi-shader, or if there will be a way to associate textures with model parts so you can use multiple multi-shader's. You can see all the textures in the node network, but any above the first 17 are just sitting there not attached to anything, and I don't know of a way to associate them with particular surfaces in TG2.

Quote from: Mavcat on July 12, 2007, 11:19:04 AMand on the background on the left a bit more random population,it looks like crops now

I agree. This population was perfect for the foreground, with grass filling in the 'bare earth', it was perfect for framing the ship and the person walking up the slope. I wanted to add another population to the background to fill out the starkness, but I ran into the 3 population limit of the tech preview. :(

Quote from: Mavcat on July 12, 2007, 11:19:04 AM
Second one is good,only you can see the different colors on the mountain,which makes it looks low-res :)

Not quite sure what you mean by that. If you mean the speckling and banding in the dark areas of the mountain (WOW you have sharp eyes ;) ), I have just seen it now that you have pointed it out. I have checked the orig .bmp and found it's not there, it must have been introduced when I converted it to .jpg. >:(

EDIT: BTW, does anyone know if TG2 will support full specular maps instead of the generic specular setting the tech preview has?
Title: Re: Exploring and Sleepy Mountain
Post by: Mavcat on July 14, 2007, 12:54:20 PM
Well if you want,i can try to render it,2gb of RAM here :D

Oh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)
Title: Re: Exploring and Sleepy Mountain
Post by: sjefen on July 14, 2007, 04:21:17 PM
I like the second one, but as old_blaggard said..... the first one has lots of potential ;)
Title: Re: Exploring and Sleepy Mountain
Post by: Aragon Speed on July 15, 2007, 03:57:47 AM
Quote from: Mavcat on July 14, 2007, 12:54:20 PM
Well if you want,i can try to render it,2gb of RAM here :D

I scrape in at 768mb of ddr333 ::) . Thx for the offer of re-rendering for me, but it still wouldn't be finished without the figure so it's not worth the cpu cycles imo. ;)

Quote from: Mavcat on July 14, 2007, 12:54:20 PMOh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)

I used PS CS2 on max quality :o , that's why I didn't double check the quality b4 posting. :(
Title: Re: Exploring and Sleepy Mountain
Post by: Mavcat on July 15, 2007, 08:04:06 AM
Quote from: Aragon Speed on July 15, 2007, 03:57:47 AM
Quote from: Mavcat on July 14, 2007, 12:54:20 PM
Well if you want,i can try to render it,2gb of RAM here :D

I scrape in at 768mb of ddr333 ::) . Thx for the offer of re-rendering for me, but it still wouldn't be finished without the figure so it's not worth the cpu cycles imo. ;)

Quote from: Mavcat on July 14, 2007, 12:54:20 PMOh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)

I used PS CS2 on max quality :o , that's why I didn't double check the quality b4 posting. :(
Weird,a max quality jpg with such colors ??? png <3