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General => Image Sharing => Topic started by: Oleg S. on April 09, 2014, 12:15:46 PM

Title: Cloudy sky
Post by: Oleg S. on April 09, 2014, 12:15:46 PM
Exercise create different clouds. In this case used Painted shader.
Title: Re: Cloudy sky
Post by: jo on April 10, 2014, 01:23:57 AM
Nice one Oleg. Great to see the Painted shader used for this.
Title: Re: Cloudy sky
Post by: Upon Infinity on April 10, 2014, 10:22:06 AM
How do you create clouds with the painted shader?  Doesn't it only work on land?
Title: Re: Cloudy sky
Post by: Oleg S. on April 10, 2014, 12:53:42 PM
I apologize that I misled you. I used Image map sader as Final Recharge modulator.
Title: Re: Cloudy sky
Post by: archonforest on April 10, 2014, 01:18:09 PM
Othewise painted shader can be used for clouds. I saw a tut on this from Geekatplay recently....
Title: Re: Cloudy sky
Post by: AP on April 10, 2014, 09:34:32 PM
Is that how you have such feathery clouds because those look very nice and different.
Title: Re: Cloudy sky
Post by: Dune on April 11, 2014, 02:12:11 AM
You should be able to paint on a large plane set at cloud height and use that for the cloud mask. Just tried, but TG crashed (win7 just installed, I hate it), might try it again later. But it should work.
Title: Re: Cloudy sky
Post by: Oshyan on April 11, 2014, 02:34:50 AM
Ulco, were you using 3.1 when it crashed?

- Oshyan
Title: Re: Cloudy sky
Post by: Oleg S. on April 11, 2014, 02:44:28 AM
Yes, Oshtan, but I figured out the problem. When saving a file there really were prescribed path with Cyrillic. Thanks for helping me.
Title: Re: Cloudy sky
Post by: Dune on April 11, 2014, 03:23:01 AM
I did Oshyan, but I just tried again, and it didn't crash. Might be trouble with my Wacom pen, which acted funny after some win 7 updates. Got newest drivers, so that might be it.
Title: Re: Cloudy sky
Post by: kaedorg on April 11, 2014, 03:33:20 AM
I also noticed more crashes with 3.1 for a couple of weeks. Could also come from updated drivers or windows 7
Title: Re: Cloudy sky
Post by: Oshyan on April 12, 2014, 04:45:53 PM
In theory 3.1 should be *more* stable, at least for the Painted Shader. If there are any reproducible problems with it please let us know.

Glad you got your issue figured out Oleg. :)

- Oshyan