Planetside Software Forums

General => Image Sharing => Topic started by: Oleg S. on April 10, 2014, 07:01:16 AM

Title: Cloudy sky 2
Post by: Oleg S. on April 10, 2014, 07:01:16 AM
Another option clouds using Image map shader.
Title: Re: Cloudy sky 2
Post by: AP on April 10, 2014, 09:35:44 PM
Those feathery edges are nifty.
Title: Re: Cloudy sky 2
Post by: Oshyan on April 11, 2014, 12:28:04 AM
This is a great example of this kind of approach. I'm curious what the clouds would look like from above though. Do they hold up from different perspectives? If you are using Through Camera projection for this, you could just create a new camera for your render.

- Oshyan
Title: Re: Cloudy sky 2
Post by: Oleg S. on April 11, 2014, 01:05:07 AM
Thanks, Oshyan. I did so, using two cameras; created in one projection and implemented through another rendering.
Title: Re: Cloudy sky 2
Post by: Oshyan on April 11, 2014, 02:27:21 AM
Great, so you know pretty well how to use it all already (not surprising given your great results here and in the other image thread). So, what do these clouds end up looking like from other angles? :D

- Oshyan
Title: Re: Cloudy sky 2
Post by: Oleg S. on April 11, 2014, 02:33:56 AM
Unfortunately withother angles necessary to adjust the camera position, which set the projection images of clouds :(
Title: Re: Cloudy sky 2
Post by: Oshyan on April 11, 2014, 02:35:21 AM
Mm, yes that's kind of what I'd expect. I'm still curious what it looks like though. ;)

- Oshyan
Title: Re: Cloudy sky 2
Post by: Darknight on April 22, 2014, 02:03:43 PM
Great result here. So you used an image map shader as a mask for the cloud? Pardon me if this is too basic a question  ::)