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General => Image Sharing => Topic started by: inkydigit on April 16, 2014, 03:17:53 PM

Title: The Stanford Thai Statue
Post by: inkydigit on April 16, 2014, 03:17:53 PM
Hi Folks, some other bits and bobs I have been tinkering with ;)

A simple Terragen 3 lighting/surface test...

I modified the statue (Stanford ply-Blender/Obj-Terragen TGO!) kindly provided by The Stanford scanning repository - https://graphics.stanford.edu/data/3Dscanrep/

cheers
Jason
:)

Title: Re: The Stanford Thai Statue
Post by: dorianvan on April 16, 2014, 03:32:46 PM
Nice statue Jason. So I assume the model didn't come with materials? Did you use TG to scatter some of the colors? Might look cool to put it in some early morning Indian setting.
Title: Re: The Stanford Thai Statue
Post by: inkydigit on April 16, 2014, 03:47:51 PM
Hi Dorian,
no the model was polys only... It is a lovely model, as are some of the others at Stanford... It would make a lovely centrepiece for sure, but for me it was merely a good object to test what I needed at the time... If I get around to doing other renders with this then I will take up your great suggestion.
thanks for commenting

Jason
:)
Title: Re: The Stanford Thai Statue
Post by: Kadri on April 16, 2014, 03:57:20 PM

The surfacing looks good.UV's and textures or procedural?
Title: Re: The Stanford Thai Statue
Post by: choronr on April 16, 2014, 04:38:08 PM
Fine details and light ...nice job of testing Jason.
Title: Re: The Stanford Thai Statue
Post by: inkydigit on April 16, 2014, 04:41:51 PM
Thanks Kadri and Bob... it is all procedural textures on the statue... attached a clip file for you (I saved it in tg2 just to avoid any unnecessary complications)... just connect between your parts shader and the object's surface shader connection... or use for what ever you like, it was a very quick set up...
thanks for commenting
:)
Jason
Title: Re: The Stanford Thai Statue
Post by: inkydigit on April 16, 2014, 05:07:40 PM
Oh yeah....as this was created with TG3 some new noise flavours were used, therefore to achieve a similar result, use the TG3 only version here:
http://www.planetside.co.uk/forums/index.php/topic,18195.msg176395.html#msg176395
:)
J
Title: Re: The Stanford Thai Statue
Post by: Zairyn Arsyn on April 16, 2014, 09:32:15 PM
looks awesome inky, me like.

whats the poly count on that thing?

thanks for sharing the tgc too
Title: Re: The Stanford Thai Statue
Post by: Dune on April 17, 2014, 02:28:05 AM
Nice test Inky, and thanks for the clip. The statue (and lighting) looks awesome, and do follow up on this!
Title: Re: The Stanford Thai Statue
Post by: archonforest on April 17, 2014, 03:06:35 AM
Yeah great looking marble effect. Very nice ;)
Title: Re: The Stanford Thai Statue
Post by: Kadri on April 17, 2014, 06:30:43 AM

Thanks for the file :)
Title: Re: The Stanford Thai Statue
Post by: inkydigit on April 17, 2014, 03:48:27 PM
no problem Kadri!
thanks archonforest, Ulco and Lane too!
@Lane
from the page:

Thai Statue

Scan data of a resin statue. Approx. 40cm x 8cm x 8cm.
Source: XYZ RGB Inc.
Scanner: XYZ RGB
Number of scans: 36
Scan Resolution: 100 um
Total Size of scans: 34,500,000 points (about 69,000,000 triangles)
Size of merged model: 19,400,000 vertices (38,800,000 triangles)
Size of model provided: 5,000,000 vertices (10,000,000 triangles)
Comments: This model is provided in its decimated form of 10 million polygons

...my obj is 11 or 15 mb I think, I'll check...
Title: Re: The Stanford Thai Statue
Post by: Dune on April 18, 2014, 02:37:48 AM
So, do you have to convert these files? It's a tar.gz file, and I haven't a clue what that is (zip-like?).
Title: Re: The Stanford Thai Statue
Post by: inkydigit on April 18, 2014, 07:42:11 AM
tar.gz is just compressed like a zip... try www.7-zip.org/‎ if you can't open them...inside are .ply files, open by importing into blender, then rotate so they are the right way up in blender, click file-export etc...
:)