It's been a while, but I finally have something else to show.
Enjoy!
hey buddy been awhile! Great work the lighting is perfect (but I should expect that from you) and the terrain is great, nice use of trees.
Nice job. Beautiful and believable.
Fantastic job! The sky is one of the most believable I've seen in a while, and the subtle colors in it are beautiful. I also really like your trees' distribution.
The subtle lighting and colors in the sky are really fantastic. Excellent work!
- Oshyan
Nice work! I thought the sky was a photograph at first. That's always good news.
Excellent results, the image looks photo realistic, especially the lighting and the clouds.
Very nice lightning! :D
Fantastic image. Amazing sky and clouds.
:o :o really spectacular, definitely belongs in the Official Gallery
Very nice work.
Thanks for all the kind words, and for the opportunity for it to be the Image of the Week this week. Though I would have never been able to make it without all of the questions being answered by lots of others on this forum, thanks all!
Cheers.
Congrats with image of the week. Well deserved.
Agree with the above ,-)
Truly impressive. Congrats!
Congrats ^^
Wow, this is great!
Great picture! Sky is beautiful painted and I like your choice of the fore-ground: dark, grassy, "empty", but a lot going on there.
I love the sky, it is one of the best I've seen period. Well done!
agree with everyone...beautiful!
Hi Njen,
Any stats on rendertime, detail levels, etc?
Many thanks in advance...
Sure :)
Detail: 0.92
Anti-aliasing: 10
GI relative detail: 2
GI sample quality: 1
GI surface details: on
I actually rendered two passes, because I couldn't get the right amount of sunlight on the geometry only, without affecting the sky in one render. So in the main pass, I just rendered everything as I had normally set up, then in the sun pass, I turned off the atmosphere, turned off the Environment light, and increased the intensity up to around 10. The render time was (Athlon 64 3700+, 2gb ram laptop) around 18 hours for the main beauty pass and 6 hours for a sun pass. There is a little post work done in combining the layers and a little colour correcting.
@njen - very interesting (10AA!) details. I've never done a two pass render. I think I'll try it today to see what we can do.
I increased the AA only because the tree leaves looked quite noisy.
This is for those who don't quite understand how anti-aliasing/pixel sampling affects your render (Disclaimer: I am not 100% sure that Terragen works in the same way as other 3D renderers, but I am assuming so, as AA is a pretty common process and it's goal in various renderers are usually the same).
Say if you have 3 geometric faces that occupy the area of two pixels. A very low AA setting will sample less points and return a value for your pixel that may not look exactly right. A higher setting will sample more points in the pixel, returning a better average of what colour the pixel should contain. Below, on the left the pixel is only sampled once, resulting in quite different values for adjacent pixels. When these pixels are viewed at 1:1 on your screen it will look quite noisy. In the example on the right, the pixels are sampled more times, returning more accurate values, and reducing the contrast between the pixels, thus reducing the noise.
This mainly applies to fine detailed geometry. Having noise in your atmosphere, for example probably won't be entirely fixed by increasing AA, though it may help.
Thanks njen.
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