Hi!
Is it possible to create a population of objects in a volume like asteroid in space?
Michael
What comes first to my mind is to use a very highly displaced planet and populate it with the asteroid.
That worked well ... :)
Thanks for the suggestion.
Michael
:)
On a similar track, has anyone had success or tried to populate the Displaceable Disc? Was trying to make a ring of asteroids/space junk around a planet with the disc as it is easily adjusted to a torus...no luck so far....
You mean make a population *of* discs, or a population anchored to a disc?
- Oshyan
Quote from: Oshyan on April 22, 2014, 02:42:08 PM
You mean make a population *of* discs, or a population anchored to a disc?
- Oshyan
onto a disc Oshyan
Well so far it's only the 2 discs that I can't populate on to...I have tried all the others with success.. ...
You can't populate displacable objects (yet). Well, you can and they're visible in preview, but don't render :( At least that's my experience.
Quote from: Dune on April 24, 2014, 03:52:59 AM
You can't populate displacable objects (yet). Well, you can and they're visible in preview, but don't render :( At least that's my experience.
I managed to populate
all of them, like I said
except for
both versions of the Disc object, displaceable and non displaceable.
Buuut, don't recall if I rendered the tests...they showed up textures in the 3D Preview though...maybe that's what I saw
well I did it...all kwik n dirty but resolves the point
Misunderstanding; I meant you can populate on displacable objects, but you cannot populate displacable objects.
But if you turn the Disc as a Torus transparent the populations disappear...too bad about that..also used an imported obj for the asteroid/rings as I couldn't get the disc to map properly, or at least determine which mapping worked as none seemed to. I would have thought Y planar style would work and tried that first but in a Default shader it 'flat' out didn't work and the others to a lesser degree.
Quote from: Dune on April 25, 2014, 02:19:28 AM
Misunderstanding; I meant you can populate on displacable objects, but you cannot populate displacable objects.
O K, yeah I found that as well...