Hi!
I have two questions to the clouds in the picture.
How can I get the top of the clouds more rough so that they do not look so flat from the universe?
How can I get more rotation in the outer areas, while I get less twist in the center of the storm?
Can I mask the Vortex warp shader?
Michael
You can copy your cloudlayer, move the new one higher and reduce the coverage. That would make it look less flat. It might be a good idea to make the bottom cloud layer a bit less dense. That's what i like to do. Just a matter of taste.
Regarding the vortex: what about a distance shader to mask out the vortex center? I haven't tried that, but it could work.
Thanks for the reply!
What you suggested worked well :D