Still very much a work in progress.
Girl: created in DAZ and updated Blender.
Sea shells and weathered seat: Blender
Sea Oats: Made in xFrog
Sand texture courtesy of Dandelo.
Working with water now.
Comments and suggestions welcome as always.
Suggestion: Do a render from the other angle. ;)
peaceful image; I'd like see some foam on the sea
agree with Upon Infinity. The different angle would be about 90 degrees to the left :D :D
I could do with a holiday.... please render some more!
:)
looks peaceful and relaxing... perfect!
:)
cheers
J
Like...agree a different view might be better but over all nice...maybe some wake foam but it almost looks to calm for that.As there is disturbance enough to make the plants wave, maybe something should/could be done with her skirt to carry that motion through the whole picture
Added Dune's foam TGC uploaded to File Sharing forum last week and still working on the waves. increased the elevation a bit and added clouds and Indian Blanket flowers (xfrog). I think the clouds look over-exposed.
@bobbystahr - the dress flutters more to the right now, to give the impression of wind movement. If I move it any further I'll loose my PG-13 rating. ;)
F... PG-13 man...we just switch to PG-18. Problem solved :D :D
I promise I didn't look at the girl.
Just watching the sea and especially the foam
In my opinion, it is not working yet. The first part is the main problem. It seems
this part is too windy, too wavy. I would suggest something without waves and wind effect. You add some foam.
And you also can add foam on wet sand.
David
Are the scales allright? I don't mean within the object ::) but between object and sea/beach. Somehow the girl seems a giant (as a whole).
Quote from: Dune on May 13, 2014, 10:40:17 AM
Are the scales allright? I don't mean within the object ::) but between object and sea/beach. Somehow the girl seems a giant (as a whole).
Go back at your seat Ulco, watching her with your eyes at 5 cms from the monitor let you think she is a giant ;D ;D ;D ;)
Seriously It could be a scale problem here
A very good WIP. Looking forward to the next.
Wip means something very different in Dutch ;D ;D ;D
Tell us; what does it mean?
Quote from: choronr on May 13, 2014, 12:15:47 PM
Tell us; what does it mean?
Was sort of wondering that myself...
seesaw according to google translate...hadda know dint I.
si-so in Welsh
It's worse (depending how you consider it).... ;D ;D ;D Though seesaw has the same movement.
Google translator shows "to swing" but they may be withholding some truth.
I would cut down on the reflectivity of her skin, unless of course she's fresh out of the sea. ;)
By the way, did you manage to get the eyelashes work right? I never seem to get it done. On my DAZ-TG figures they look like some sort of peaks so I usually turn them off. :D Just post in an image of her face. You won't loose PG-13 that way!
Quote from: N-drju on May 14, 2014, 04:27:14 AM
Google translator shows "to swing" but they may be withholding some truth.
By the way, did you manage to get the eyelashes work right? I never seem to get it done.
I had the same problem for quite a while. One day it occurred to me that the eyelash image supplied with the model actually looked like a mask. So I used it as a mask (with nothing selected for the image) and it seemed to work.
The "mask" goes in the opacity slot for the eyelash shader.
That was most helpful masonspappy! Have yourself a nice day good sah. ;)
Quote from: masonspappy on May 14, 2014, 06:06:38 AM
Quote from: N-drju on May 14, 2014, 04:27:14 AM
Google translator shows "to swing" but they may be withholding some truth.
By the way, did you manage to get the eyelashes work right? I never seem to get it done.
I had the same problem for quite a while. One day it occurred to me that the eyelash image supplied with the model actually looked like a mask. So I used it as a mask (with nothing selected for the image) and it seemed to work.
the 'trick' with poser figures is to always take note of the Tr in the image name...indicates a transparency map
Quote from: bobbystahr on May 15, 2014, 10:48:48 AM
the 'trick' with poser figures is to always take note of the Tr in the image name...indicates a transparency map
Did not realize that. Thanks!
Last update of this image. (Render times are exceeding 13 hours and I'm ready to move on). The look and feel is more at what I was trying to accomplish in the first post, especially the coarse sand (typical of some of the beaches on the barrier islands around here).
Well I like it and have no tweaks I'd do to suggest either so I'd say she's done, and a gooder masonspappy....
Nice render ;)