I happened to find an extremely nice image on the internet (CGI, but not TG I'm sure), and am trying to 'copy' it as a challenge. First render here, but it's bloody hard to get the ice and snow right.
That plane would never ever hold on such a thin ice... :)
Actually this lumpy ice looks good to me. Perhaps it should be more reflective though?
that's pretty cool, some nice color variations on ice.
how long to render this image ?
Very, very close, perhaps a little too blue but an excellent effort
I think with some post work to mimic other effects (bloom, softness) of the original...could be close ;-)
Very good work!
@N-drju: That's their problem ;D
Took 1.2 hours. Another render, still not satisfied. I will take some blueness out indeed.
I didn't mind the blueness at all! It was alright!
I know I'm being a jerk right now but still... emm... where's the runway? Is this thing a VTOL? ;D
Your images are very nice Ulco.
The original looks like it is a mattepainting.
I couldn't find much more about it. How much real elements are in it etc.
http://mattepainting.org/gallery/main.php?g2_itemId=9398
Matte painting... mmm, you may very well be right. Still, it's a nice challenge, even more so maybe. Matte painting is 'easier' :P
Runway... it was there allright, but summer closed in and it has been overrun by ice debris and underrun by melting sheet. So Daniel (yes, it's him again) is standing a bit forlorn near his barrels of fuel... what to do?
If you like this image you should definitely take a look at the
other matte paintings of Lubos De Gerardo,very inspiring stuff.
Cool attempt btw.
Hello Ulco, I think I may have a useful suggestion for this image
Do you remember this thread?:http://www.planetside.co.uk/forums/index.php/topic,15056.0.html
And http://vimeo.com/49082546
I promise you that with some carful playing with the settings, you CAN fake SSS for your ice!
Try it. The real trick will be to copy every node and make a planet copy, then get the new planet sized smaller by just a hair... or two.
And then of course get the opacity/luminosity levels ballenced right. Then if you animate the camera, you can also animate one of the luminance levels of one of the planets and get a nice effect.
It works.
I'll have a look at his work, thanks.
I remember that, but never dived into it. But opacity can't be balanced subtly, it's on or off (unless using a water shader, and I won't go for that). Luminosity can, but I already used that in the ice, with a separate PF for noise. If I'd animate the luminosity, you'd get the SSS effect visualized allright. But it's still all on one surface of a hair's thickness so to speak. So in stills, of no use.
Or am I getting you wrongly?
Shouldn't you be saving the guy instead of just bragging on? How about an icebreaker? :P
Ulco, definitely works with animation. I think you got me just fine.
But I think it will work. No one thought that the ball in the video would work, but it did. and this will too. But like the ball, I needed dandelO to help me get it to function right. So I can't tell you how to make the ice work. I just can see that it would.... Probably... Maybe. ;D
I Like the first and last of the three so far.
Yes, with animation it would look as if something is moving in the ice/snow, but I doubt if that's the effect I want. Still, you won't see it in stills, I think, it's just another hue across the other hues on the surface. There is no depth in TG, even not in water, that's just calculated from the surface colors with a refraction angle where the water is a certain distance above terrain (that's my idea anyway).
Here's another iteration, slowly getting fed up with it again, so I might consider something else again to sharpen my knives on. The position of the planes wings and the watery meltholes are bit badly mixed, so I might fix that as a last one.
Looks damn good to me. The clouds are a little noisy (unless that is what you were trying to do). IMO. ;)
Yes, the clouds are not deferred for speed of rendering. I might have to change that.
Very impressive.
Very very close, Ulco. It's really a pity that there is no subsurface scattering in TG (yet!!).