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General => Image Sharing => Topic started by: Dune on May 11, 2014, 02:51:03 AM

Title: Beach
Post by: Dune on May 11, 2014, 02:51:03 AM
Dull title, but I can't find my older thread as quick as I wanted, so here's a new one. Took 4.5 hours (detail 0.7 AA5), and I didn't even have transparency on. Probably due to DOF. Foreground can be better, I admit. Clouds also, but this was an experiment with feathering out clouds, and again, I admit, it's not very obvious here.
Title: Re: Beach
Post by: Oshyan on May 11, 2014, 03:09:30 AM
Quite a nice scene. I like the clouds. AA5 with DoF shouldn't be too bad. The water is reflective? Cloud quality? Was Defer Atmo/Cloud on?

- Oshyan
Title: Re: Beach
Post by: Dune on May 11, 2014, 04:32:45 AM
Cloud quality 1, no defer atmo, and water is just a water shader but no transparency. It was hanging way too long on the surf when transparency was still enabled, and it doesn't add that much depth anyway.
Title: Re: Beach
Post by: Oshyan on May 11, 2014, 04:51:08 AM
Roughness of the waves with reflectivity might be doing it. Did you happen to see if it spent longer on any particular area of the image?

- Oshyan
Title: Re: Beach
Post by: Dune on May 11, 2014, 05:19:38 AM
Yes, especially the lower surf area, and mostly a block on the right side. Like I mentioned some time back somewhere, render time can be increased enormously by tiny bits of an area with maybe hardly seen but rough displacements/spikes, that wouldn't be noticed in a final image anyway. I think if those minute areas can be 'sampled on a more average basis' it might be better. And then with reflection and transparency in mind. But I'm not a programmer...
Title: Re: Beach
Post by: mhaze on May 11, 2014, 05:33:00 AM
Superb! I too like the clouds.
Title: Re: Beach
Post by: Kadri on May 11, 2014, 06:41:06 AM

Looks good Ulco.
Title: Re: Beach
Post by: Oleg S. on May 11, 2014, 08:51:34 AM
Gorgeous picture!
Title: Re: Beach
Post by: archonforest on May 11, 2014, 08:52:37 AM
Like it alot :D
Title: Re: Beach
Post by: TheBadger on May 11, 2014, 01:32:57 PM
those waves are looking great from here ulco. I like the clouds a lot too. Feels nice.
Title: Re: Beach
Post by: zaxxon on May 11, 2014, 04:19:02 PM
The technical aspects are excellent (what else would they be  :)), but I think it is the light that captivates here.  There is a clarity and luminence that speaks of clear days beside the sea, really lovely.
Title: Re: Beach
Post by: oldm4n on May 12, 2014, 02:26:34 AM
Quote from: Dune on May 11, 2014, 02:51:03 AM
Dull title, but I can't find my older thread as quick as I wanted, so here's a new one.
maybe this one: http://www.planetside.co.uk/forums/index.php/topic,17920.msg173545.html#msg173545

how did you do the waves below, especially the thickness of these waves; I tried to do that but I can't.

superb image :)
Title: Re: Beach
Post by: Dune on May 12, 2014, 02:57:57 AM
I explained how I work here:  http://www.planetside.co.uk/forums/index.php/topic,17920.msg174109.html#msg174109 (http://www.planetside.co.uk/forums/index.php/topic,17920.msg174109.html#msg174109) The rest is up to you to experiment and find out, the information is all here on the forum somewhere (warping, stretching, simple shapes...).
Title: Re: Beach
Post by: Kevin F on May 12, 2014, 05:13:23 AM
Quote from: Dune on May 12, 2014, 02:57:57 AM
I explained how I work here:  http://www.planetside.co.uk/forums/index.php/topic,17920.msg174109.html#msg174109 (http://www.planetside.co.uk/forums/index.php/topic,17920.msg174109.html#msg174109) The rest is up to you to experiment and find out, the information is all here on the forum somewhere (warping, stretching, simple shapes...).


Yeah, but in all honesty Dune that's just too vague!


A bit like saying I made a wonderful 3 course meal using some edible food ingredients, mixing some of them and cooking some in an oven, made a sauce then cooled some cream and fruits in a freezer, and serving them all on plates or bowls!


I know you prefer people to experiment for themselves rather than just upload the TGC file, but some techniques would benefit from a little more info. The whole masking issue for example has never worked properly for me and so I never use it. Just can't get my head round it.


Thanks for your inspiration though, always a joy to see your work. :)
Title: Re: Beach
Post by: Dune on May 12, 2014, 07:04:21 AM
I know, but I'm not giving away everything just like that. I've spent an awful lot of time in getting to grips with TG and it's my job.

In view of your 'food parable' it would be like serving a meal, but you don't have a clue about what your eating  ;)

But I might put together a simple setup for the idea (might).
Title: Re: Beach
Post by: Seth on May 12, 2014, 10:04:58 AM
except for the sky, the render is really nice and realistic. Those waves.... myummy
Title: Re: Beach
Post by: pokoy on May 12, 2014, 02:25:04 PM
I think I've never seen such a well looking render of a beach, the sand, waves and the sea just blow my mind, wow.
I agree on the clouds though, I think I'd prefer them a lot lighter and not too regular, even if it's only to introduce some open space for the eye.

Great work!
Title: Re: Beach
Post by: Dune on May 13, 2014, 02:25:26 AM
I totally agree about the sky, that was experiment. Still experimenting with clouds now, hoping to make a roller, like a coming storm.
Title: Re: Beach
Post by: Hannes on May 13, 2014, 03:28:04 AM
This is one hell of a beach! Agree with the clouds.
Title: Re: Beach
Post by: Darknight on May 15, 2014, 03:43:13 PM
One of the most realistic Beaches I have ever seen rendered on any software! Well done. Looking forward to your refined sky now.
Title: Re: Beach
Post by: Dune on May 24, 2014, 02:41:33 AM
Another iteration with some adjustments and 3 razorbill pops. Detail 0.7 AA 5, no defer atmo; 2 hours on i7 2600k.
Title: Re: Beach
Post by: oldm4n on May 24, 2014, 03:47:09 AM
beautiful one :)
you master beach landscape.
Title: Re: Beach
Post by: masonspappy on May 24, 2014, 07:27:50 AM
WOnderful! :)
Title: Re: Beach
Post by: Hannes on May 24, 2014, 12:23:11 PM
This looks incredibly realistic! Your forum name should be "Wave" instead of Dune  ;D
Title: Re: Beach
Post by: Seth on May 24, 2014, 01:25:05 PM
Quote from: Hannes on May 24, 2014, 12:23:11 PM
This looks incredibly realistic! Your forum name should be "Wave" instead of Dune  ;D
+1
Title: Re: Beach
Post by: bla bla 2 on May 24, 2014, 01:27:59 PM
Vous pouvez utiliser ma technique pour les vagues ?

you can use my technique for waves ?
Title: Re: Beach
Post by: Dune on May 25, 2014, 02:49:29 AM
Thanks guys. I won't need your technique, Bastien, but thanks.
Title: Re: Beach
Post by: choronr on May 25, 2014, 11:08:39 AM
Absolutely beautiful beach; and, opening the sky did a lot for the entire image.
Title: Re: Beach
Post by: mhaze on May 26, 2014, 05:03:12 AM
Superb work, as ever.
Title: Re: Beach
Post by: Dune on May 26, 2014, 07:15:02 AM
Need to work on better foam, but that's kinda hard. You actually need the ridge (voronoi) like pattern, but then you easily get these quite sharp ridges. It needs to be ridges, but without the ridges, and working on the color and warp may be the answer. Or use a warped perlin or billow...

And a ripple pattern I will try to make. They're photo's!!!
Title: Re: Beach
Post by: Hannes on May 26, 2014, 07:21:48 AM
Holy cow, Ulco, you're really close to reality.
Title: Re: Beach
Post by: Dune on May 26, 2014, 08:43:03 AM
They're photo's, Hannes! The last three, I mean. But I hope to achieve that sort of foam.
Title: Re: Beach
Post by: Hannes on May 26, 2014, 08:54:45 AM
I know, Ulco! I was actually talking about your render. There is not very much difference anymore to the photos.
Title: Re: Beach
Post by: Dune on May 26, 2014, 11:29:43 AM
Well, just wait until you see the next....
Title: Re: Beach
Post by: Hannes on May 26, 2014, 11:32:05 AM
Can't wait!!!!!
Title: Re: Beach
Post by: choronr on May 26, 2014, 11:42:30 AM
A few years ago I downloaded a file (free) called 'Liquids' by SpaceBones' on the RDR site. I understand that it is also on one other site. It contains many different water objects that seem to suit the need of augmenting foam - such as boiling water, bubbles, foam, etc. The only thing I can't figure out is how to make the objects transparent.

I think this may be something to look into Ulco.
Title: Re: Beach
Post by: Dune on May 27, 2014, 03:37:36 AM
Thanks, Bob, I got your mail.

And here's another basic setup again, but I'm still trying for the ultimate foam, and better waves. Bloody hard. Depends on a lot tweaks in color and size, noise type, and breakup, multiplication with other masks and fractals.
Title: Re: Beach
Post by: N-drju on May 27, 2014, 03:45:13 AM
Life is a beach. But I can see no problem atoll here!

Wish I could do something like this too. :(
Title: Re: Beach
Post by: Hannes on May 27, 2014, 04:09:26 AM
This is so good!! There's a lot of details here that make this image so f*****g real.
The subtle shadows of the foam patches are fantastic. And the sand is great too. Is it only in my imagination or are there sundried areas in the sand (-peaks) that are slightly brighter than the rest? Anyway it looks gorgeous!
Title: Re: Beach
Post by: oldm4n on May 27, 2014, 04:24:25 AM
great image! the foam is terrific and ripples are very good too.
Title: Re: Beach
Post by: Kadri on May 27, 2014, 04:56:45 AM

Looks great Ulco!
Title: Re: Beach
Post by: Dune on May 27, 2014, 08:42:15 AM
I don't know about these sundried areas, didn't do that on purpose, so perhaps a happy accident. In this iteration I softened the foam mask a bit, and did some other things to it.  I think it's a little better again.
Soft shadows, but not enough samples for grainfree softness, I guess.
Title: Re: Beach
Post by: Hannes on May 27, 2014, 09:02:53 AM
I just encountered the strange phenomenon of multiple spontaneous ejaculations in front of the computer screen.
Title: Re: Beach
Post by: archonforest on May 27, 2014, 09:24:39 AM
Quote from: Hannes on May 27, 2014, 09:02:53 AM
I just encountered the strange phenomenon of multiple spontaneous ejaculations in front of the computer screen.

Are u looking the same forum and picture or... :D :D


Dune what u doin is just insane! Your pictures are alive!!!!!!
Title: Re: Beach
Post by: j meyer on May 27, 2014, 09:56:48 AM
The foam in the last iteration looks somewhat suspicious to me.
Not really healthy.
Title: Re: Beach
Post by: Dune on May 27, 2014, 10:02:53 AM
Ask Hannes what could have caused that  ;D
Title: Re: Beach
Post by: j meyer on May 27, 2014, 10:07:25 AM
Roflmao! ;D
Title: Re: Beach
Post by: Hannes on May 27, 2014, 10:11:18 AM
Not bad for my age, huh?  ;D ;D ;D
Title: Re: Beach
Post by: archonforest on May 27, 2014, 10:21:00 AM
Wonder what happened when u were 18 :D :D
Title: Re: Beach
Post by: Luc on May 27, 2014, 10:23:24 AM
Really convincing  :)

luc

Quote from: Dune on May 27, 2014, 08:42:15 AM
I don't know about these sundried areas, didn't do that on purpose, so perhaps a happy accident. In this iteration I softened the foam mask a bit, and did some other things to it.  I think it's a little better again.
Soft shadows, but not enough samples for grainfree softness, I guess.
Title: Re: Beach
Post by: Hannes on May 27, 2014, 10:36:11 AM
Quote from: archonforest on May 27, 2014, 10:21:00 AM
Wonder what happened when u were 18 :D :D

;D ;D ;D
Title: Re: Beach
Post by: Hannes on May 27, 2014, 10:36:30 AM
Enough!!!!!!!
Title: Re: Beach
Post by: yossam on May 27, 2014, 11:25:44 AM
Hoser................... :)
Title: Re: Beach
Post by: choronr on May 27, 2014, 12:23:32 PM
Quote from: Dune on May 27, 2014, 08:42:15 AM
I don't know about these sundried areas, didn't do that on purpose, so perhaps a happy accident. In this iteration I softened the foam mask a bit, and did some other things to it.  I think it's a little better again.
Soft shadows, but not enough samples for grainfree softness, I guess.
This is the best example of shore foam I've ever seen. Through the shadows and highlights, the thickness of the foam stands out beautifully.
Title: Re: Beach
Post by: choronr on May 27, 2014, 12:35:13 PM
Quote from: Dune on May 12, 2014, 07:04:21 AM
I know, but I'm not giving away everything just like that. I've spent an awful lot of time in getting to grips with TG and it's my job.

In view of your 'food parable' it would be like serving a meal, but you don't have a clue about what your eating  ;)

But I might put together a simple setup for the idea (might).
(might) is a good thing.
Title: Re: Beach
Post by: Jo Kariboo on May 27, 2014, 04:22:09 PM
Excellent again Ulco !   :)
Title: Re: Beach
Post by: Dune on May 28, 2014, 02:43:03 AM
I am trying a different setup today, thought out tonight. Here's a short TUTORIAL. Basically it's very simple: you need a mask (SSS or blue nodes) with a soft sea end and a harder coastal end, defining the basic distance between waves. Those can be broken up by (foam) fractals, and stacked and displaced up, using a color adjust shader between stacking for amount of foam, a transform shader for shifting each wave into sea a bit further. Then warp the whole lot (or warp the initial mask) and finally add a reflective shader from a total sea mask (covering the whole ocean with a soft edge), extending a bit onto the sand. The opposite of that (also warped, of course) sea mask is the dry area mask, for dry sand and (shifted inland or covered by another mask) higher ground, such as dunes or mountains). You need a sand color and a (masked) sea color just before getting the foam in. See... simple  ::)
Title: Re: Beach
Post by: oldm4n on May 28, 2014, 03:25:01 AM
the last two ones are beautiful, especially the one on the previous page : the tree shadows on the beach add a very cool mood in the image :)
Title: Re: Beach
Post by: Hannes on May 28, 2014, 06:19:26 AM
Thanks a lot for your tutorial, Ulco! So did I get that right? Everything is terrain?
Title: Re: Beach
Post by: Dune on May 28, 2014, 12:07:43 PM
Yep. Isn't that funny? But you can put it on a water plane, I expect, and have the real terrain duck where it needs to get deeper.
The good thing about it being terrain is that the reflectivity  and waves are not diving under or up from the beach in unwanted areas. And underwater colors can be faked, faster to render as well, no hard calculations, you know. Only if you want 'real transparency', you need something else.
Title: Re: Beach
Post by: masonspappy on May 28, 2014, 01:39:29 PM
Quote from: Dune on May 28, 2014, 02:43:03 AM
Basically it's very simple: you need a mask (SSS or blue nodes) with a soft sea end and a harder coastal end, defining the basic distance between waves. Those can be broken up by (foam) fractals, and stacked and displaced up, using a color adjust shader between stacking for amount of foam, a transform shader for shifting each wave into sea a bit further. Then warp the whole lot (or warp the initial mask) and finally add a reflective shader from a total sea mask (covering the whole ocean with a soft edge), extending a bit onto the sand. The opposite of that (also warped, of course) sea mask is the dry area mask, for dry sand and (shifted inland or covered by another mask) higher ground, such as dunes or mountains). You need a sand color and a (masked) sea color just before getting the foam in. See... simple  ::)

;D
Title: Re: Beach
Post by: matrix2003 on May 28, 2014, 07:13:19 PM
Great thread. Well played with the video!  ;D
Title: Re: Beach
Post by: TheBadger on May 28, 2014, 07:17:53 PM
Quote from: yossam on May 27, 2014, 11:25:44 AM
Hoser................... :)
lol
Title: Re: Beach
Post by: Dune on May 29, 2014, 01:54:00 AM
 :D :D :D Yeah, that's me allright  ;)  I know, once you put something together it seems so easy.

I'll make a nice version available through the new NWDA, as soon as it's online again. Have to clean it up, add some comment, and refine some loose ends, though. Still looking for perfect foam....

Title: Re: Beach
Post by: yossam on May 29, 2014, 02:02:31 AM
That sounds like a winner............ ;D
Title: Re: Beach
Post by: mhaze on May 29, 2014, 07:58:06 AM
Look forward to that
Title: Re: Beach
Post by: Dune on May 29, 2014, 08:28:00 AM
Perlin 3D makes nicer foam, a few sizes, warped a little.
Title: Re: Beach
Post by: choronr on May 29, 2014, 12:00:02 PM
This last image is gorgeous ... will also look forward to what you will have at NWDA.
Title: Re: Beach
Post by: zaxxon on May 29, 2014, 12:22:09 PM
In less enlightened times you would have been burned at the stake for sorcery  ;)!  Also looking forward to the resumption of the NWDA and more offering from the Maestro.
Title: Re: Beach
Post by: oldm4n on May 30, 2014, 03:09:59 AM
I've heard about NWDA since I am here; I am looking forward to see it.
Title: Re: Beach
Post by: Dune on May 30, 2014, 04:25:53 AM
Small mistake in some extra displacement of the foam, forgot the offset (half of displacement), so some foam is down a little. I may better have used the color to displace. Dunes are not too good either. I will also try what it looks like if the foam is not RT reflective, but no-RT, while the water is RT reflective. Might save render time and make the foam more visible in the distance.
Title: Re: Beach
Post by: Dune on May 31, 2014, 03:14:53 AM
Last batch for now...
Title: Re: Beach
Post by: mhaze on May 31, 2014, 03:48:30 AM
Impressive as ever!
Title: Re: Beach
Post by: masonspappy on May 31, 2014, 06:35:03 AM
where are the renders? All I see are these photographs
Title: Re: Beach
Post by: choronr on May 31, 2014, 11:28:45 AM
This last iteration of three is sheer perfection. Seeing the shadowed portions of the foam truly enhances their thickness ...amazing.  Waiting to see these at NWDA.
Title: Re: Beach
Post by: Tangled-Universe on May 31, 2014, 11:54:36 AM
Just awesome, what else can I say? :)

Cheers,
Martin
Title: Re: Beach
Post by: TheBadger on May 31, 2014, 07:47:01 PM
Last 3 are outstanding Ulco! Are you sure about the scale of the building though?
Title: Re: Beach
Post by: choronr on May 31, 2014, 09:34:15 PM
Quote from: TheBadger on May 31, 2014, 07:47:01 PM
Last 3 are outstanding Ulco! Are you sure about the scale of the building though?
Are you sure that's a building?
Title: Re: Beach
Post by: yossam on May 31, 2014, 10:26:37 PM
It kinda looks like a church steeple.................?  :-\
Title: Re: Beach
Post by: TheBadger on May 31, 2014, 10:36:12 PM
I thought it was some romanesque cathedral... something sorta like this http://3.bp.blogspot.com/-z8JnkD2pKMg/T5G2vmO_gOI/AAAAAAAAL0w/OIHi848ik3U/s1600/SPAIN_SEGOVIA_SAN_MILLAN_ROMANESQUE_CHURCH.jpg
But bigger and with a more prominent steeple.

If the scale is correct, then I think it looks best in the first of those three images (the building part looks best in those three). But if it is correct, then try to find other complementary building to add to that location. That would be fun to see! A little ancient village in the background. Would like to see more of that in renders here. Like ulco has where its not the focus, but the presence really adds a lot of interest.
Title: Re: Beach
Post by: Jo Kariboo on June 01, 2014, 12:53:27 AM
Beautiful! I very like your work with this beach !!!
Title: Re: Beach
Post by: masonspappy on June 01, 2014, 06:11:03 AM
Quote from: TheBadger on May 31, 2014, 07:47:01 PM
Last 3 are outstanding Ulco! Are you sure about the scale of the building though?
Are you sure that's a building?
[/quote]

I thought that was a fish trap?
Title: Re: Beach
Post by: bigben on June 01, 2014, 07:33:35 AM
Awesome water.  I also like the distant terrain on the horizon in v4, adds a subtle touch to make it look like a real beach scene
Title: Re: Beach
Post by: Dune on June 06, 2014, 12:47:06 PM
It's an abbey (found on the web somewhere), but actually I didn't check its size. Good point. Can't check it now, no TG available, while I'm in Sweden  >:(
Title: Re: Beach
Post by: mhaze on June 06, 2014, 01:20:28 PM
Amazing work the new backgrounds really give it a sense of place rather than a generic beach.
Title: Re: Beach
Post by: Dune on July 23, 2014, 02:21:22 AM
Making a setup for NWDA.
Title: Re: Beach
Post by: choronr on July 23, 2014, 02:31:14 AM
Just absolutely excellent.
Title: Re: Beach
Post by: mhaze on July 23, 2014, 04:17:46 AM
Nice.
Title: Re: Beach
Post by: masonspappy on July 23, 2014, 06:05:59 AM
Absolutely beautiful!
Title: Re: Beach
Post by: DannyG on July 23, 2014, 06:48:54 PM
Brilliant work
Title: Re: Beach
Post by: inkydigit on July 24, 2014, 05:57:46 PM
speechless!
amazing !!!
Title: Re: Beach
Post by: Hannes on July 25, 2014, 08:44:18 AM
Ulco, this looks amazing! A minor crit: the shadows of the grass look a bit sharp. Maybe soft shadows would be nice?!
Title: Re: Beach
Post by: Dune on July 25, 2014, 12:07:35 PM
Yeah, well, it already took quite a while to render, so no soft shadows this time I'm afraid.
Title: Re: Beach
Post by: Dune on August 01, 2014, 11:55:44 AM
And soft shadows.
Title: Re: Beach
Post by: choronr on August 01, 2014, 12:00:38 PM
Beautiful. How long did this take to render?
Title: Re: Beach
Post by: Lady of the Lake on August 01, 2014, 12:33:08 PM
V3 is breathtaking. 
Title: Re: Beach
Post by: Hannes on August 01, 2014, 03:05:37 PM
That looks so f*****g good!!!!!!!
Title: Re: Beach
Post by: Dune on August 02, 2014, 03:17:44 AM
It took 2.5 hours on an i7 (detail 0.65 and AA6). Longer than I wanted, but there's transparent water and soft shadows, so I can't complain.
Title: Re: Beach
Post by: Kadri on August 02, 2014, 05:19:13 AM

Nice render Ulco.