I've been doing a little series concentrating on improving my surface texturing techniques. To that end, here's a study in mud.
;D
Your mud looks pretty... well... muddy ;). Do I see Voronoi there?
Yeah, I looked at the 'cracked face' tgd and cooked it down to a 4 node 'cracked mud' shader, then used a little image shader based displacement to create the channel through the mud flats.
I did another version with a volcano in the background and tilted the camera up a bit to give the scene a little more balance, but I like this, with just the mud.
Very good job, Harvey. I like the mud and the stones. This is very picky (very!), but I'd like it better without the grass sprigs.
Really? I just kind of tosssed those in as an after-thought. No matter. The mud is the thing. I'll have to try sand dunes next.
;D
Well, it's good mud. :P
Cool. Wanna share how you do it?
What calico said xD pretty nice ^^
Amazing what some people whip out. The rocks are looking very real, too.
Thanks, all. I'll post the .tgd later.