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General => Image Sharing => Topic started by: yossam on May 17, 2014, 06:00:38 PM

Title: Knights' battle
Post by: yossam on May 17, 2014, 06:00:38 PM
Thought I would use Hannes fine models............... :)
Title: Re: Knights' battle
Post by: Hannes on May 17, 2014, 06:15:57 PM
Wow Yossam, that looks great! This is a fantastic environment.
You used only two of the tunic textures for all of the knights, right? The blue ones against the white ones. It's great to see the guys in action.
Title: Re: Knights' battle
Post by: yossam on May 17, 2014, 06:19:06 PM
Yep..........only used blue and white. There are actually two of you in the scene........... ;D


Castle model is not the best in the world...........used what I had.
Title: Re: Knights' battle
Post by: Hannes on May 17, 2014, 06:24:01 PM
I think the castle model is definitely not bad! The only thing I would critisise is the tiling floor texture, especially on the left side. Something else: you used soft shadows, didn't you? In my opinion it's a bit too soft. But otherwise the lighting is very natural. Well done!
Title: Re: Knights' battle
Post by: Hannes on May 17, 2014, 06:25:38 PM
Had a closer look at your picture. The floor isn't tiling at all, is he? I don't know, what I have seen there. :-[
Title: Re: Knights' battle
Post by: yossam on May 17, 2014, 06:30:28 PM
I see you changed your avatar........cool. Definitely you.


The floor is tiled a little bit. I used an image map for the fake stones and tried to break it up with a distribution shader. You can still see parts of the tiling. I used soft shadows and think I made it too soft...........back to the drawing board.  :o
Title: Re: Knights' battle
Post by: yossam on May 17, 2014, 09:58:52 PM
A few minor fixes............ :)
Title: Re: Knights' battle
Post by: Kadri on May 18, 2014, 12:21:55 AM

Looks nice Yossam.

Not sure but the shadows on the castle in some places do look like you used a too high setting for smoothing?
Title: Re: Knights' battle
Post by: Dune on May 18, 2014, 02:55:26 AM
That was my first impresssion. Haul it through Poseray and see if you can change the smoothing; it's worth it! Very cool scene.
Title: Re: Knights' battle
Post by: masonspappy on May 18, 2014, 10:06:26 AM
Cool scene!
Title: Re: Knights' battle
Post by: fleetwood on May 18, 2014, 10:13:48 AM
Well done  :)
Title: Re: Knights' battle
Post by: yossam on May 18, 2014, 03:01:44 PM
Turned smoothing off b4 exporting from Poser.............any better?
Title: Re: Knights' battle
Post by: Kadri on May 18, 2014, 03:33:13 PM

Actually i don't see much difference Yossam.
Interesting! Hard to say without seeing the real model.
Maybe it is related to texturing and-or shaders,clouds etc.?
Title: Re: Knights' battle
Post by: Walli on May 18, 2014, 03:40:31 PM
cool!
Title: Re: Knights' battle
Post by: Hannes on May 18, 2014, 03:41:39 PM
Me neither. Maybe there is something about the normals?!
Title: Re: Knights' battle
Post by: yossam on May 18, 2014, 04:13:54 PM
I think maybe it has some normal problems...........I've run into this b4 with some models. Lighting also has some effect on it also.  :o
Title: Re: Knights' battle
Post by: yossam on May 18, 2014, 11:00:19 PM
Thanks to Kadri for the guidance. Looks more like it's supposed to.  :)
Title: Re: Knights' battle
Post by: Hannes on May 19, 2014, 02:55:06 AM
Yes, that's it!!
One last suggestion: if you'd create subtle small localised clouds with an ocre tint and a small noise scale to where the knights are fighting (the ones on the ground) you could simulate some dust to make it even more dynamic.
Title: Re: Knights' battle
Post by: Dune on May 19, 2014, 02:56:12 AM
Yes, that's it. Great.
Title: Re: Knights' battle
Post by: bobbystahr on May 19, 2014, 08:22:52 AM
Agree with the previous posts and also think a small localized cloud would add that lil touch of reality to the scene...
Title: Re: Knights' battle
Post by: yossam on May 19, 2014, 10:57:45 AM
Dust in the wind................
Title: Re: Knights' battle
Post by: j meyer on May 19, 2014, 11:01:36 AM
Nice.
And what was causing the problems and how did you solve them?
Might be good to know for others ,too,don't you think?
Title: Re: Knights' battle
Post by: yossam on May 19, 2014, 11:08:42 AM
Recalculate normals in Poseray............... :o
Title: Re: Knights' battle
Post by: j meyer on May 19, 2014, 11:52:51 AM
Aaah,interesting.
Hope it was a free model. ;)
Title: Re: Knights' battle
Post by: bobbystahr on May 19, 2014, 12:01:38 PM
Quote from: yossam on May 19, 2014, 11:08:42 AM
Recalculate normals in Poseray............... :o

Ah ha...good to know...I've run into that and binned the model...
Title: Re: Knights' battle
Post by: Kadri on May 19, 2014, 01:32:00 PM

Yes dust is a good addition.
Title: Re: Knights' battle
Post by: otakar on May 19, 2014, 01:51:16 PM
Hey! Great project and even better update! Looks like something from a game promo shot. The only thing to make this better would be the addition of some details in the scene (some props).
Title: Re: Knights' battle
Post by: Hannes on May 19, 2014, 04:08:45 PM
Well done!!!!!
Title: Re: Knights' battle
Post by: TheBadger on May 19, 2014, 05:37:01 PM
cool.